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Posted
Btw, small off-topic (I promise), Nyer u still working on 1.06 patches for C&C95?

From time to time... don't have much time these days, though. Job and all that.

so we cactually get notthing? damn so then where ai logic is stored, and how to modify it

Oh, no, it's all in there. In the exe :P

Posted

Ugh, machine decompiling. So ugly. you need to properly research and identify the functions in an exe before attempting that :P

If you look at the source code, you'll notice some of that's been done already :-) Making this file available means that it's at least of some use to people without IDA, but you're right, ideally significant further work should be done to name functions and code to make it more readily usable.

Posted

Well, seeing as it's a single "dune2000.c", it's definitely missing class separation and all that. Which is something you really need on an object oriented game. Grouping functions and properties of each class, and dividing in parent and child classes, is something I can do fairly easily from C&C95's asm code by looking at the virtual function tables.

Not to mention, the game is most likely not C, but C++.

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