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Questions to proffesionals, about emperor!


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Posted

For the model, you'd need to look for files in the xbf that refer to the sounds - modify them to refer to a slightly different name (length must remain the same) then make an entry for this sound name in the sfx text with the desired source file namr (ie copy the entry for the flamer)

Posted

For the actual bullets, you can add a laser by changing the TurretAttach = blahblah to TurretAttach = ORLaserBase or something like that, find another laser unit and copy it.

You can do the same for the flamer, but I don't think the flames will show up.

Posted

Okay I have done that Jacob, i have already added mongoose 2 without canging models!

But how can you change textures? I really dont understand how!

Okay, the flame thing didn't work (just as you said (why not?)) so i added a gas mongoose instead!

Posted

Hey Nema, is it possible to remove the flame on the flame tank. I noticed where it has the reference to fire in the XBF, so what if you changed it to an invalid reference? I'm trying to make a gas tank for my mod, but all you see is the flame. So is that something that you did for version 2 of kh on the flame turret for the plasma turret?

Posted

Westwood is evil and made special hard to crack files.

these are the ones I can think of. Correct me if im wrong.

rfh  {these to gotogether they }

rdh {include most data}

bag {holds things like sounds and music}

xbf {not sure, but hold data to as what textures the buildings and units have}

xaf {these are objects like dustbowls and pyrimids and stuff}

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