vidiware Posted April 26, 2002 Share Posted April 26, 2002 Have yo patched it??Tried westwood support questions?? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted April 26, 2002 Author Share Posted April 26, 2002 Actually I had borrowed it, and I need register to patch, don't I? Also, if I find a patch, maybe I'll borrow it once again. And modding can start ;D Quote Link to comment Share on other sites More sharing options...
vidiware Posted April 26, 2002 Share Posted April 26, 2002 No you dont, just press: register later or no or what it is... then you get:Look for patches anyway.. Y or Nplz we need you in our mod Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted April 27, 2002 Author Share Posted April 27, 2002 I have also RA2 rules. I'm working now on TS-mechcommander conversion, but instead, what do you need? Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 3, 2002 Share Posted May 3, 2002 Go to the RA2: Mod section/post!But i could neeed dune 2 units for tiberian sun :)Hope u can do so QuadTrike/Raider TrikeBattle TankShp for the bouildings Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 4, 2002 Share Posted May 4, 2002 I sent you a combat tank voxel that looked really like DII! Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 4, 2002 Author Share Posted May 4, 2002 Where? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 5, 2002 Share Posted May 5, 2002 I sent it to him - it's in here. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 6, 2002 Author Share Posted May 6, 2002 Are TS voxels and HVA animators compatible with RA2? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 6, 2002 Share Posted May 6, 2002 Yes. You may need to take some hvas from ra2 for these voxels. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 7, 2002 Author Share Posted May 7, 2002 So HVAs aren't? Bad, in RA2 isn't something like Mammoth Mk.II? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 7, 2002 Share Posted May 7, 2002 No, hvas are compatible - I meant that when I compiled the above voxels, the designs were based on ra2 units, and I didn't take out the hvas. You can still use the Mammoth in RA2, if you need to. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 10, 2002 Author Share Posted May 10, 2002 Yes, in RA2 are all units and also some title screens from TS! Now I know, what is in those 300 MB...Do you know, how to find some good HVA editor? I mean one, which can make custom animations, not like that in Will's vxl editor. Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 19, 2002 Share Posted May 19, 2002 Yes it just a lot of junk for normal players, just to make the game size bigggger Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 21, 2002 Author Share Posted May 21, 2002 Yes, and to make loading time longer. On P120 it takes about 30 minutes to start skirmish on smallest map. Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 27, 2002 Share Posted May 27, 2002 World Record!!!My friend got it installed an runned on a p75, it took 3hrs to install and 40mins to start a map with 1 comp (1st map allied camp.).So slow that i could install it and mod it and run it on p3 500 before the last 6 % were installed, and i worked so slow that a gi used 1min deploying Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 27, 2002 Author Share Posted May 27, 2002 Many people told me that older version of Dune III and another mod Kane's Return has too fast units. Maybe because I've created it on P120. On smaller map is TS very playable. Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 27, 2002 Share Posted May 27, 2002 Yes TS is cool at smaller computers but i think you need at least 300mhz.Down i slovak, how good PC can you gett for 1200 Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 28, 2002 Author Share Posted May 28, 2002 What do you mean "down in slovak" >:(1200 Sk is one tenth of average payment. If it doesn't look very much, mention that we have everything cheaper also. Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 28, 2002 Share Posted May 28, 2002 Slovak is gegraphically under norway!Okay, how good is a average pc in slovak? Just comparing with norway?Nothing bad ment.What do you pay in euro Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 28, 2002 Share Posted May 28, 2002 Back ontopic...Any news? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 28, 2002 Author Share Posted May 28, 2002 I'm not working on Dune III now. I've just completed Davion Sun and now I'm trying to make that RA2 mod. Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 30, 2002 Share Posted May 30, 2002 Sorry Nema, i think im a bit off-topic, this week, sorry!!I think its ended and all of us are doning other things than ts:duneIIISo Ra2 is the next task... Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 31, 2002 Author Share Posted May 31, 2002 Remember, that no mod reaches final stage. Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 31, 2002 Share Posted May 31, 2002 It does when the author leaves it and dont give anyone rights to continiue it! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.