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Posted

So as you may have heard, I am working on creating a server for Dune 2000 and Emperor: Battle for Dune. A problem many people have with the online in Dune 2000 is that the maps get old fast, new maps keep the game fresh. With the creation of a brand new map editor, maps are now easier to create then ever before.

An issue that used to be a large problem in the past, was that both players needed to agree on what maps they would play together before going online, as they could not play someone who did not have the maps installed. This was a large hassle, and did not help users who wanted a quick and fun match. Since many users will be running the Gruntmods Edition of Dune 2000, and I have a patching system in place, I came up with a solution. Community map support. Players will submit their favourite custom maps, and whatever maps are the most popular will be officially supported online. To support this, patches are planned to be very frequent, and as a result an Auto Patcher is being developed which will make sure your version of the game is up to date with the latest maps and files.

This is where you guys come in. Post your favourite community maps, whether your own or from the downloads section. I will constantly check the forums and update the game accordingly.

Posted

So as you may have heard, I am working on creating a server for Dune 2000 and Emperor: Battle for Dune. A problem many people have with the online in Dune 2000 is that the maps get old fast, new maps keep the game fresh. With the creation of a brand new map editor, maps are now easier to create then ever before.

An issue that used to be a large problem in the past, was that both players needed to agree on what maps they would play together before going online, as they could not play someone who did not have the maps installed. This was a large hassle, and did not help users who wanted a quick and fun match. Since many users will be running the Gruntmods Edition of Dune 2000, and I have a patching system in place, I came up with a solution. Community map support. Players will submit their favourite custom maps, and whatever maps are the most popular will be officially supported online. To support this, patches are planned to be very frequent, and as a result an Auto Patcher is being developed which will make sure your version of the game is up to date with the latest maps and files.

This is where you guys come in. Post your favourite community maps, whether your own or from the downloads section. I will constantly check the forums and update the game accordingly.

My favourite map is Habanya erg its a big 6 player map so lots of land to expand on :)

Posted

Habbanya erg is the best in my opinion. I also sugest arakeen, carthag, the funeral plain, the imperial basin.

i saw in a post by AMIgaBot that one of his friends had a dune2k version where he was able to play cooperative online, so the campaign missions online. It would be great if that feature will be discovered. This will make the game more played online. Just imagine, for example, your survival mode that you are working on now being played in 2 or 3 players.. It would be great, but this involves the ability to make prebuild units/buildings and conditions/events to work in multiplayer. I know that this is difficult, but if realised, will bring many players to the multiplayer world :)

Posted

The most played and respected maps back when Westwood servers were still online was Red Chasm for tournament and famous Habbanya Erg for 2v2's and 1v1's using 1 star handicap. Probably Most of the open XL maps are pretty good, but I like Habbanya Erg the most, because it is not too open and not too closed, which is also why it inevitably will be very favoured map in the future if there are still people to play Dune.

However, back then people complained about the map being imbalanced. The top team had more spice and more space to play and build. On top of that starting in the middle was a pain in the ass due to narrow openings for spice in the beggining and being too close to oponents, which sometimes made me move the MCV to another spot despite the delay. Imagine you play a clan war and lose just because your team got bad spots. Because of all that I edited the map to try to eliminate the disadvantage factors: moved middle starting spot to TM, added more spice blooms for BL(bottom left) spot, made BL more open to make it easier to attack and defend as well as to prevent hiding in base tactics, added more space to build for BR spot and made TR starting spot to not have to move an MCV in order to deploy it. Link for map removed.

  • Upvote 1
Posted

If I wasn't clear in the OP, I want Custom map submissions, not ones built into the game. All the built in maps are already included.

Habbanya erg is the best in my opinion. I also sugest arakeen, carthag, the funeral plain, the imperial basin.

i saw in a post by AMIgaBot that one of his friends had a dune2k version where he was able to play cooperative online, so the campaign missions online. It would be great if that feature will be discovered. This will make the game more played online. Just imagine, for example, your survival mode that you are working on now being played in 2 or 3 players.. It would be great, but this involves the ability to make prebuild units/buildings and conditions/events to work in multiplayer. I know that this is difficult, but if realised, will bring many players to the multiplayer world :)

As far as I am aware, such a feature didn't exist, and if it does, it isn't going to be reimplemented.

The most played and respected maps back when Westwood servers were still online was Red Chasm for tournament and famous Habbanya Erg for 2v2's and 1v1's using 1 star handicap. Probably Most of the open XL maps are pretty good, but I like Habbanya Erg the most, because it is not too open and not too closed, which is also why it inevitably will be very favoured map in the future if there are still people to play Dune.

However, back then people complained about the map being imbalanced. The top team had more spice and more space to play and build. On top of that starting in the middle was a pain in the ass due to narrow openings for spice in the beggining and being too close to oponents, which sometimes made me move the MCV to another spot despite the delay. Imagine you play a clan war and lose just because your team got bad spots. Because of all that I edited the map to try to eliminate the disadvantage factors: moved middle starting spot to TM, added more spice blooms for BL(bottom left) spot, made BL more open to make it easier to attack and defend as well as to prevent hiding in base tactics, added more space to build for BR spot and made TR starting spot to not have to move an MCV in order to deploy it. If you wanna add this map, it is available to download here.

http://griffin65.webpark.cz/Dune/Habbanya Erg 2.1.MAP

Great! I will have this map added to the testing when the server is operational.
Posted

Just to post an update, the software is installed, we are just preparing the registration page and configuring the server. Testing will begin soon.

If you need help testing, I have some free time, so I can help.

Posted

looks like dune2000 online is working fine.. i have formattted hard disk and installed it by cd. and tried online - effect? logged in and notthing wrong happened. it can be tried online.. anyone want to play? i was unsure where to post this so i put here. just need tot est it. by the way any progress on new server?

Posted

looks like dune2000 online is working fine.. i have formattted hard disk and installed it by cd. and tried online - effect? logged in and notthing wrong happened. it can be tried online.. anyone want to play? i was unsure where to post this so i put here. just need tot est it. by the way any progress on new server?

And by nothing wrong you mean disconnects after 20 seconds? I would say that means something is wrong.

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