Caid Ivik Posted April 29, 2002 Share Posted April 29, 2002 Why has been Sardaukar strategy closed?? There are many questions to answer. Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 29, 2002 Share Posted April 29, 2002 Because people were yelling about what subhouse was the best, and what subhouse sucked.But if you people can continue normally, I'll let this open. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 2, 2002 Author Share Posted May 2, 2002 Yes, but also they were writing some good strategies. Every one has its favoutites, what's wrong? I think you're angry, that no one plays Harkonnen. I want new Sardaukar strategies, not your preaching. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 2, 2002 Share Posted May 2, 2002 Look if you want to continue about the Sardaukar strategy then do so. But if you keep yelling why the topic was closed then this one is closed too.And if you think I'm 'preaching' then you will find more topics closed, because you didn't listen to the point of it.Last chance, return to the topic: Quote Link to comment Share on other sites More sharing options...
Egregius Posted May 3, 2002 Share Posted May 3, 2002 Ugh, that REALLY wasn't necessary mod...but ah well.Anyone succesfully managed to lead a sardaukar charge protected by some vehicles protecting against mass buzzsaws/flametanks or the likes? IE a formation where for example tanks are 1-2 squares ahead of the sardaukar so they cant be run over or the like.I tried this in Dune2k but was unsuccesfull...I suck at micromanaging. The nme could either slip a tank through the line, or the tanks got wasted too fast for being in front, or the whole formation just fell apart. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 6, 2002 Author Share Posted May 6, 2002 Depends on numbers. Also Elites are more maneuverable. You should try combinations with kindjals in small groups, for Harkonnens some aircraft. Quote Link to comment Share on other sites More sharing options...
firefly Posted June 3, 2002 Share Posted June 3, 2002 Anyone succesfully managed to lead a sardaukar charge protected by some vehicles protecting against mass buzzsaws/flametanks or the likes? IE a formation where for example tanks are 1-2 squares ahead of the sardaukar so they cant be run over or the like.I tried this in Dune2k but was unsuccesfull...I suck at micromanaging. The nme could either slip a tank through the line, or the tanks got wasted too fast for being in front, or the whole formation just fell apart.In that case, the 'move in formation' command is your friend. Â Hold down J while clicking a destination; the mob will advance in formation at the speed of the slowest unit. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted June 3, 2002 Author Share Posted June 3, 2002 I like computer attacks, when all buzzsaws are slowed by devastators. Normal Sardaukars with lack of maneuverability after fire are very good against these formations. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted June 29, 2002 Share Posted June 29, 2002 but the second that group of devestators and buzzsaws are commanded to attack, their normal speeds are reseted and for buzzsaws, their primary attack against infantry is to simply run em over. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted July 1, 2002 Author Share Posted July 1, 2002 AI doesn't it. They're just marching straight to death. Problem is just on WOL, were every Harkonnen builts about 60 buzzsaws, and if it won't crash, he'll destroy every spice. Quote Link to comment Share on other sites More sharing options...
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