AMIgaBot Posted September 6, 2010 Share Posted September 6, 2010 adresses -- data -------------0000000 -- 3C 00 00 00 64 00 00 000000008 -- 3C 00 00 00 DC 05 00 000000010 -- DC 05 00 00 0A 00 00 000000018 -- 19 00 00 00 DC 05 00 000000020 -- 3E 00 00 00 B1 FF FF FF0000028 -- 40 00 00 00 40 00 00 000000030 -- 0C 00 00 00 08 00 00 000000038 -- 02 00 00 00 02 03 32 280000040 -- 5A 01 00 64 02 00 00 000000048 -- E8 03 00 00 01 03 00 00===================================for first hack i take this adress 3C 00 00 00 64 00 00 00to see what i mess with'''''''''''''''replaced 64 value with 32 and changed on 0x20 b1 to b9result - none-------------editing adress 0x00 value 3c to 9c also previous value b9 changed to c9results -- none=======================now my file vars.bin after random edits looks now like9A 00 00 00 32 00 00 009D 00 00 00 FF 10 00 00DC 07 00 00 4A 00 00 00 19 00 00 00 FF 04 00 00 3E 00 00 00 C9 FF FF FF 40 00 00 00 40 00 00 00 0C 00 00 00 08 00 00 00 02 00 00 00 02 03 32 28 5A 99 00 64 02 00 00 00 E8 03 00 00 99 03 00 00results : EXTREME .. copy these values of hex into your vars.bin and start the game, you wil get bunch of crates on map . editing lower sections will disable repair or make it instant editing middle section will slow down refining spice from harvesters to refinery process. editing upper section - no effects 1 1 Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 6, 2010 Author Share Posted September 6, 2010 changing 0000000 -- 3C 00 00 00 64 00 00 000000008 -- 3C 00 00 00 DC 05 00 000000010 -- DC 05 00 00 0A 00 00 000x00 3c to 3a 64 replace with 990x08 change dc to ff and 05 to 990x10 change 05 to 99 and 0a to 9a 0x40 make it 5A 99 have fun i have found something funny that allow overclock spice value from 100 credits up to 150. im working on overclocking silo capacity=================news ! starport unit cost is negative on few units if you purchase and cancel , game will crash , so when you purchase you must accept it .. no more emprty silo cheat :D i just find it out now haha=====================if you have any problems this is balanced version it allow about 100 crates in skirmish game, refinery overclocking disabled starport price jump up fixed (back to normal)here are values for stable hack that do many stuff but wont hurt game mechanics open vars.bin with hex editor and copy these values remember about data!! adresses are placed first post, placing wrong value in wrong adress will result in crash! tested it 3C 00 00 00 99 00 00 00 3C 00 00 00 FF 40 00 00 DC 09 00 00 0A 00 00 00 10 00 00 00 FF 12 00 00 3E 00 00 00 B1 FF FF FF 40 00 00 00 40 00 00 00 0C 00 00 00 08 00 00 00 02 00 00 00 02 03 32 28 5A 32 00 64 02 00 00 00 E8 03 00 00 99 99 00 00 2 Quote Link to comment Share on other sites More sharing options...
dashkov.a Posted July 26, 2012 Share Posted July 26, 2012 changing have fun i have found something funny that allow overclock spice value from 100 credits up to 150.If this working stable, then how can I create the FINAL VARS.BIN fle? I'd like to have 150 credits for 1 harv Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted September 3, 2012 Share Posted September 3, 2012 someone with programming skills shall touch it, as it seem to hold some specific functions , i could manage to get instant repair and triple spice value Quote Link to comment Share on other sites More sharing options...
dashkov.a Posted October 1, 2012 Share Posted October 1, 2012 if you could create vars.bin with triple spcie value it will be interesting. Please create it, but wihout instant repair. Then i will test it. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted October 2, 2012 Share Posted October 2, 2012 vars.bin was not "decompressed" i can only make lottery shots on editing it. it caused my buldings get instant repair , spice harvested value increase and caused amount of crates on map go crazy and spawn over 100 of them. when i have more time i will do some weird things with it, i it affected radar too that why i did notthing more research , no time, no people to help , and vars means VARIABLESi have did use dragon unpacker to "mutilate" vars.bin but it started to generate alot of files that did not appear too related to dune2000 at allediting circles.bin change shroud setting, by doing some editing you can make shorud revealing like chessplatein one of my findings i crashed game as spice tried to spawn on rock and there was error related to it. funny but useless.my target was to find unit types for skirmish to make devastators on spawn. but i found other things.one more thing that i found right now - starport cost units are negative and game crash when i purchase and cancel.get some hex editor for windows , i have that one that allow edit files in properties menu, so i dont need any hex editor programs, its for me better i had several hex editors around to find right version working for me like i wish. only that one. search for "in properties hex editor"and to let you know all vars.bin files aree different , if you paste here content of your vars.bin file and i will do they will be different whatever modified or not.possible the file structire after game install is changing. i found this after installing dune2000 several times to make copies for moddin , all vars.bin files were different than rest. other bytes numbers , hho hex editor was good to make some findings but its too memory consuming for me.i hope it helps. if you place your vars.bin content will i do to find differences, you can do same by installing dune like 2 - 3 times , evry install vars.bin file inside is changing. i dont know if it affect the game if i copy other vars.bin to new install, will must do several ttesting aswell..so waiting for some helpers/volunteers Quote Link to comment Share on other sites More sharing options...
dashkov.a Posted October 27, 2012 Share Posted October 27, 2012 Thank you, Nuckear_harvester, unfortunately I am not able to work with HEX. And here I am useless Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted October 28, 2012 Share Posted October 28, 2012 no problem. not all know HEX hcking lol. , for now i try identify indexes and specific functions to modifiy one not all at once Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 26, 2012 Share Posted December 26, 2012 got it till now?? XD Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted January 4, 2013 Share Posted January 4, 2013 here is my release nr one. its just part of three releases (more inside) i am not amigabot and never was him, amigabot has left project but i continued for some time. i have finished aswell because other games are awaiting for my mod hands, i am good at LUA language (lua is also handled by homeworld 2 ) i played it for long time and still play( homeworld 2), it has more future than dune2k because LUA is very elastic and allow really great modding powers . about dune projects, we had huge dreams, but all have been extinguished we both wanted do mmo dune2k , i had good dedicated server but we were looking for skeleton that could be carrying up our idea for mmo. for me was better unity engine choice , because ogame engine would be ugly, real-time mmo would give an something that hamachi wont give you. have fun and hack the vars.bin -- hope you find two easter eggs in two of these files as for MMO we wanted to create a huge map for up to 500 players size like 6400x6400 , that would be like 300meg or more map fileeach area would have spawnpoints. was planned to create 100 regions , each region could carry 50 playerseach region would have spawnpoints and huge places to harves spice , build bases bunker up infantry/tanks crates with weapon / speed / armour upgrades , one-shot superweapons npc AI enchanced and very dangerousnew tilesets for each region (we had plan for forest urban concrete and inland/island , units would be loaded to carryal and delivered to destination target for unload. whole combats/gameplay would be for 3d. i had buy dedicated server and maintenained it for 4 - 5 months while working on this, finally that was no sense , i cancel server after month and 7 days - 4 days later project was abadoned. we tried gather more people but on our local city nobody was looking for game programming jobs so after that we scrapped project. i had done on unity basic infantry , all houses construction yards concretes and wind traps withr efinery and barracks, we have could release it for infantry game only. but since server was cancelled, no point to keep it. there was total 39 gigs of files as for dune modding, i just want to know how to disable in mis file auto-sell option/ability so AI will keep his base when out of money - this is last thing i want to know ..., want to make last thing for community - my hardcore mission, but need find way to add all 8 houses to map. , i cat make sandworm house to get work, if i give them mcv via reinforcement - they deploy and sell it, i put for myself few buldings and set condition beserk if my barrack is destroyed, but sandworm sells construction yard after its deployed. actual map editor do not allow me to add sandworm/choam buldings. so cannot make hardcore missionnvars.zip Quote Link to comment Share on other sites More sharing options...
Feda Posted January 4, 2013 Share Posted January 4, 2013 Aha you say u arent amigabot but ur talking exactly like him . Maybe you are twins, btw wheres amigabot now, why did he leave? :) anyways, give sandworm skirmish AI and see if it still sells CY, it shouldnt do though. If it still sells it I doubt u can achieve that. :D Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted January 5, 2013 Share Posted January 5, 2013 no twins, no way, you could do DNA tests. amigabot had problems, his jobs company bancruit he lost his job he was assembling computers that later go to shops so you can buy them. he is on the way to great britain i know him personally but seen him only once when he reach my city he phoned me to get meet him to take the cd with his findings, in fact he just written road for me , and i used his road to travel my car .. i managed to take more informations what really happened, he left this place for 3 reasons , 1 lost job and need find other to feed family since theres notthing for him because of crisis , he will get to great britain for job and he already contacted some managers and they are looking for someone like him. 2 ea nailed his friends because of dune , e feel that because of him , he tried to make company for modders so they could come here and assist in modding. . all this fall. reason nr 3. dune2000 has reached lifetime. its old dead outdated game with o future, no reason to defibrilate dead computer game. amigabot not planning to return to d2k , hes going to learn other modding language and possible be working for making GTA V modsbecause creating mods for other games is safe and u wont get nailed for touching dead rat. why i quit? same reason dead game futureless there is notthing for me to do, creating missions , digging in game files, its not my favourite action.i would better grave digging for dead games ^^ i will be watching this place for some time. maybe you have more luck with things that gave first my release, next is planned after my checks , want to be sure where amigabot raised white flag . .. as for my last breath on this place, the AI i have imported right now from prac_mis , but AI is no deploying MCV that come frm carryal .. opnly would help map editor with choam house add-on but actual map editor let add only 7 houses. update aprt two. somehow choam used deviator as seen their construction yard but no bulding anything, no repairing it, i checked vars.bin if it was problem but no , i can repair my buldings, so then there is problem with sandworm AI. its not configured fr normal AI, it has programmed only sandworm function, no control of base. howewer if i give them army throught carryals, they go attack enemies, adding the campagin AI to choam give result that choam sell construction yard. , so cant bite that. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted January 8, 2013 Share Posted January 8, 2013 nice finding nuclear harv... well will try out those stuff when i finish my exams.... Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted January 8, 2013 Share Posted January 8, 2013 there is like 2 - 3 unrevealed functions in vars.bin i think,. i just got some small tweaking , possible it was something more . but we do not have anybody to look into this. we have map editor that edit map files, we have mis editor and uil editor, why not get bin editor? my accurate findings give somewhat like beginning to this. but someone of you should try luck. i am sure that building editor for bin files could let touch more advanced options , because i have just found ability to edit them now, but we ened better editor than using hex :D Quote Link to comment Share on other sites More sharing options...
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