sandworm Posted April 30, 2010 Author Share Posted April 30, 2010 Here is another creation of mine. Ive spent a good deal of time on it.Its a remake of A9V1. In this mission you are granted with the assistance of the Fremen. The Fremen have 2 bases surrounding yours. One is Grey, the other I chose player 8's house (known as choam, in this case the brown color) I think that color better suits the fremen. Initially I had both as grey but I wanted to distinguish between the 2 players. Anyway, I recommend playing these on hard. This map is just a demonstration on how AI works with very little tweaking. Eventually I will make 3 campaigns fully functional, each house having an ally (Atreides:Fremen, Harkonnen:Smugglers, Ordos:Mercenaries)Have fun.A9V1.zip Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted April 30, 2010 Share Posted April 30, 2010 WRONGharkonnen has emperoratreides has fremenordos has smuggler and mercenaries and choam. but choam is separate house so evryone can acccess itbut nice job Quote Link to comment Share on other sites More sharing options...
SCX Posted April 30, 2010 Share Posted April 30, 2010 Em, the silver one plays extremely good. The choam plays very bad. So I think that you have wanted to show us that.Well very good DONE.Now can you make one with no building to start like in multi and build buildings and army and play is as good as possible ?Well if you are able to do that release it to test it. Quote Link to comment Share on other sites More sharing options...
sandworm Posted April 30, 2010 Author Share Posted April 30, 2010 WRONGharkonnen has emperoratreides has fremenordos has smuggler and mercenaries and choam. but choam is separate house so evryone can acccess itbut nice job Well Emperor really does not have an ally, he is always against the house that makes it so far even when you play Harkonnen. I allied harkonnen with smugglers because you see them the most with harkonnen. But the alliances i created are just my custom creations not definite.Em, the silver one plays extremely good. The choam plays very bad. So I think that you have wanted to show us that.Well very good DONE.Now can you make one with no building to start like in multi and build buildings and army and play is as good as possible ?Well if you are able to do that release it to test it.Yes I know the choam player does not play as well, they are more of an outpost. I did not want to make them TOO powerful, for there would be no challenge. and yes I can make the mission with no base just an mcv Quote Link to comment Share on other sites More sharing options...
mvi Posted April 30, 2010 Share Posted April 30, 2010 Well Emperor really does not have an ally, he is always against the house that makes it so far even when you play Harkonnen. I allied harkonnen with smugglers because you see them the most with harkonnen. But the alliances i created are just my custom creations not definite.Yes I know the choam player does not play as well, they are more of an outpost. I did not want to make them TOO powerful, for there would be no challenge. and yes I can make the mission with no base just an mcvJust to establish, has this CHOAM player ever actually been verified, because I don't remember ever seeing a reference to it? Quote Link to comment Share on other sites More sharing options...
SCX Posted April 30, 2010 Share Posted April 30, 2010 I think the Choam player in the campeing is the neutral player. I have seen some neutral players, they seem to be type ordos. Quote Link to comment Share on other sites More sharing options...
SCX Posted April 30, 2010 Share Posted April 30, 2010 Well I am very existed to test the map with MCV only :)Place some thanks to gard the MCV. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted April 30, 2010 Share Posted April 30, 2010 YES , TWO MCV so you can build two bases. and set mercenary the practice ai so mercenary will build base from scratch i want to see that!! Quote Link to comment Share on other sites More sharing options...
sandworm Posted April 30, 2010 Author Share Posted April 30, 2010 Just to establish, has this CHOAM player ever actually been verified, because I don't remember ever seeing a reference to it?Well I only said Choam because thats what everyone was calling it.. However, it has the same structures as the Atreides, so its sort of like a Fremen Type 2 to me ???. To me Its player 8-OR Other or Sandworm. But there is a player 8 obviously and can be a fully functional player/AI.I Will fulfill your requests when I have the time, unfortunatly I ran out for the day, But will continue in the near future to edit the map. Quote Link to comment Share on other sites More sharing options...
Hunoa Posted May 1, 2010 Share Posted May 1, 2010 Do you PEOPLE want 1 map from me? Quote Link to comment Share on other sites More sharing options...
sandworm Posted May 1, 2010 Author Share Posted May 1, 2010 Of crouse! Thats why I started this thread ;D Quote Link to comment Share on other sites More sharing options...
Hunoa Posted May 1, 2010 Share Posted May 1, 2010 Missions a10v2 and o10v2 is in progress. Quote Link to comment Share on other sites More sharing options...
sandworm Posted May 2, 2010 Author Share Posted May 2, 2010 Missions a10v2 and o10v2 is in progress.So your saying an additional mission after 9? Sounds great! Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 3, 2010 Share Posted May 3, 2010 yess we have plans to get 20 missions!! but this will be different as changes in some files must be done so game can read additional data.. btw how do we solve selection map? ern place where you attack :D but my and devasta ideas for future will be futuristicif we can setup events and triggers we can setup new maps and missions. example for harkonnen mission 10 it will be revenge of house ordos, i described map for campagin on player made campagins topic with described map and file. harkonnen mission 11 : shielding the gateharkonnen mission 12 . atreides palace harkonnen mission 13 chanceharkonnen mission 14 stairway to paradiseharkonnen mission 15 betrayal of emperorharkonnen mission 16 Hostilities endharkonnen mission 17 secrets of fremenharkonnen mission 18 progenitors of arrakisharkonnen mission 19 the battlefieldharkonnen mission 20 grand finale (allies none, enemies any house) its 1 vs 7 aiordos mission 10 retributionordos mission 11 experimentordos mission 12 ixian's rebirthordos mission 13 smugglers incomingordos mission 14 danger from north ordos mission 15 exchangeordos mission 16 atreides trapordos mission 17 harkonnen palaceordos mission 18 double trubleordos mission 19 one last attemptordos mission 20 trinity of death ( allies mercenary choam , enemies remaining housessince im getting less time and ever getting out (im driving to other city for 10 days) i will continue working on harkonnen mission 11 only harkonnen mission 10 will be having two maps, maybe last mission, for ordos umm three maps for last mission? Quote Link to comment Share on other sites More sharing options...
sandworm Posted May 3, 2010 Author Share Posted May 3, 2010 Sounds excellent, the one thing I would love to do, is develop our own mission briefings where you see new units available, and the objectives in text.As for triggers, im going to be doing alot of testing. I know how to add new triggers and conditions, I mainly focused on adding more reinforcements in the mission.I have only one more week of this semester and then finals, and after that, there will be plenty of time to test and reveal the secrets of Dune 2000 :D Quote Link to comment Share on other sites More sharing options...
sandworm Posted May 3, 2010 Author Share Posted May 3, 2010 Well Here it is, this is the map O6v2 amiga and svx requested-2 mcv's are given to you at startup-Mercenary base starts with only a construction yard and refinery. They build there base from scratch and will defend and attackO6v2.zip Quote Link to comment Share on other sites More sharing options...
SCX Posted May 3, 2010 Share Posted May 3, 2010 Well the mercenary in the mission you have made for me (thanks a lot for that :) ) are attacking very good. They don't defend they're harvesters. They don't build refinery's or wind traps. They sell they're buildings after build a few. Like repair pad, outpost and others. I think it is because you have give them static refinery and wind trap.Try to only give them at start up a MCV. And a few tanks. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 3, 2010 Share Posted May 3, 2010 MAN they need starport first!! and give them 4 - 5 wind traps. and two refineries so they will build base 06v2 repaired1. tewrrain repair (removed scratches replaced some missing terrain near mercenary base)2. mercenary repair (added few more wind traps3. something inside your base (SPECIAL)now mercenary wont sell anything as they get huge power reservesO6V2.zip Quote Link to comment Share on other sites More sharing options...
sandworm Posted May 3, 2010 Author Share Posted May 3, 2010 Yes I did notice that they wont build windtraps, there is still some more coding that has to be changed around to alter their AI. Other wise they attack well and defend their base. Im gonna give your map a shot Amiga, ill let you know when I do Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 4, 2010 Share Posted May 4, 2010 please test my map from topic player made campagin. Quote Link to comment Share on other sites More sharing options...
SCX Posted May 9, 2010 Share Posted May 9, 2010 Hi, I have Modified mission 9V2 of ordos. A lot of work - 8 hours. So play it and say how is it ?I did not find Imperial tanks so I placed harkonen tanks.O9v2_Modif.zip Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 10, 2010 Share Posted May 10, 2010 Hi, I have Modified mission 9V2 of ordos. A lot of work - 8 hours. So play it and say how is it ?I did not find Imperial tanks so I placed harkonen tanks.Theres a topic that has hex values for all the units. Quote Link to comment Share on other sites More sharing options...
lovalmidas Posted May 10, 2010 Share Posted May 10, 2010 To SCX:It is good! Terrain wise, flawless so far (haven't explored all the map yet). Dirt clump size, good to build and maintain. Your terrain allows the enemies to attack from two ways, and the attack frequency is incredible (though that's thanks to the original .mis file). The pre-built bases look aesthetically good and compact, while still allowing free movement of troops. Spice is abundant, and I will see if spice blooms are too, if I can last long enough.The difficulty is good; it is indeed challenging since you will share a large part of your spice field with the Atredies, and any Merc offences will be repelled by the Harkonnen outpost. This means this mission will require heavy defending. And the heavy losses on the Mercs sides would mean immediate action from you to balance the score (and prevent the Mercs to turn neutral). Well, at least I could go, "I didn't know the original AI can send 6 atredies sonic tanks at once."Well, that's your map. Here's mine in return, hot from complete testing. A9V2 will be hard, but at least the originator here had completed it in, say, 5 hours? Play to enjoy!Play his mission. This is the mission.Loval Horae MidasA9V2.zip Quote Link to comment Share on other sites More sharing options...
SCX Posted May 10, 2010 Share Posted May 10, 2010 Ooo, this is nothing (may map), if you play may map with may mod will be sumthink else. Very challenging. :))) I have play it 3 times and I was defeated 3 times. :) (on normal) Of course it has not have so much spice.O, your map is extremely intresting :) Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 10, 2010 Share Posted May 10, 2010 both maps EXCELLIENT!!!huge great work. that is suuuper!!lets create campagin for further ! i mean missions after 9th.=================dont ruin smugglers, remove from them sell-back function. make them 2 starpots so you capture one but second remain in their possession. andd add them small base to defend they should make some army too not big but atleast to do something good. Quote Link to comment Share on other sites More sharing options...
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