leech13 Posted May 28, 2002 Share Posted May 28, 2002 i have played and beaten the 2 hark lvls but the arrakis one the harks retreated when i had only a scout and two sards from the coffins in their base. then on the next geidi prime level i didnt plan well and had no money when the death hand hiti was going on my 4th con yard (i had no money for air defense) when i gave up on my base and sent 13 minos 5 mongeese and some repair vehicals and did actually win because of the extra prison reinforcements, so i want to do them again.any help?also on the emp worm lvl i have a full base (exept for subhouse buildings and starport)all inf rock arund my base is full with elite kindjal/snipers and i have a huge defense.i tried to capture the hark base to early and it got destroyed by a group of hark reinforcementswhen i get back to it i am going to add a fremen tent and (if i have enough room) an ix house.then im going to get rid of the harks with the fremen.i have also destroyed a couple of tl turrets. is there anything else i should do before i launch the attack on the worm(and with what units)in order of what is most important:1) geidi prime(i hate those stupid death hands)2)emp worm lvl3) hark on arrakis(its poorly defended so i should have no problem) especially without that evil death handhave i mentioned that i reallllyyy hate the death handi thought atomics were forbidden >:( Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 28, 2002 Share Posted May 28, 2002 get rid of the tleilaxu turrets and your gunships wil NOT lose 1% of their health ;D Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 29, 2002 Share Posted May 29, 2002 Atomics are forbidden but Harks don`t take much notice of the great convention. ;)Death hand is not as terrible if you have units far and buildings far from each other. But true, annoying. If you have con yard far from other buildings, comp usually put it on it and if you always repair it, death hand is again put on it.Fedaykin/mino/mangooses rush should work.And in emp worm mission when you destroy Tleilaxu turrets it will easy every rush or as ken said gunships attack. Quote Link to comment Share on other sites More sharing options...
leech13 Posted May 29, 2002 Author Share Posted May 29, 2002 all rightthanksanother thing:are there worms on that level because i haven't heard "wormsign" a single time yetshould i use fedaykins, ornothopters, or a mino hoard to destroy the worm (or lvl 3 kindjal)i dont mean by itself because im going to land a mino to destroy the gu megacannon and a couple more by the worm to protect my main forcethanks for the advise Quote Link to comment Share on other sites More sharing options...
GhostHunter Posted May 29, 2002 Share Posted May 29, 2002 Well, I got pissed at taht level lol. I built a huge amount of sads, All Atr men, and Freemeb plus Ix and rushed and killed the worm. Men are really the best ide aagainst the worm for taht level.Until next post Vilgent Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 30, 2002 Share Posted May 30, 2002 I also haven`t seen worms in last mission.To kill worm you can send ornies but after destroying Tleilaxu turrets. But better is send fedaykin with minos. Since minos are killing infantry and slower units and fedaykin can be busy with fast ones. And it should work too with Atreides sending begining group to worm. Quote Link to comment Share on other sites More sharing options...
leech13 Posted May 31, 2002 Author Share Posted May 31, 2002 wow!the empworm level was extremely easy:10 feds by advanced carryall(i found the safe route and waypointed it)they destroyed it in about 30-45 secondsthe stupid guild and tlielaxu didn't even attack the feds until they were done ;Dthe ai was much better in dune 2000 Quote Link to comment Share on other sites More sharing options...
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