Dante Posted May 7, 2002 Share Posted May 7, 2002 I find if I do that they'll switch back to their house just AFTER the deviator's last shot and then wipe out the poor thing, which can't fire back as it has just done so. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 10, 2002 Share Posted May 10, 2002 Do you mean that the Mino does switch back, befor they can shoot because they fired first on the deviator? Hmm, then you need to wait for a while when the mino's shot. Risky, but possible Quote Link to comment Share on other sites More sharing options...
Dante Posted May 10, 2002 Share Posted May 10, 2002 Mostly I do. But in the heat of battle I often have other things to attract my attention, and I have to leave it sometimes.... Quote Link to comment Share on other sites More sharing options...
SurlyPIG Posted May 10, 2002 Share Posted May 10, 2002 a kamikaze scout or chem trooper will draw the fire of the mino, and any surrounding kinjal. It is by far the most efficient way to kill well defended minos. Bring in lasers or devs or even APCs after you draw a salvoe of fire.1 mino by itself without defense...A laser will lose it's shields and might die unless you circle with it. A deviator can go straight up to the mino, capture it and still be shielded. Quote Link to comment Share on other sites More sharing options...
Dante Posted May 20, 2002 Share Posted May 20, 2002 That's what makes them so useful. ;D Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 23, 2002 Share Posted May 23, 2002 But some things are worth attention. Like defeating a Mino-rush. That's not something you build quickly. And it takes you less time to defeat the rush, then for the enemy to build it Quote Link to comment Share on other sites More sharing options...
Dante Posted May 23, 2002 Share Posted May 23, 2002 One thing to do would be to build up areas of concern so that you don't need to worry about them, i.e. many many turrets so that base defence can be left to itself, units around spice fields to protect harvesters, etc. Then the only things that can distract you from a fight are other parts of the same battle. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 22, 2002 Share Posted July 22, 2002 One thing to do would be to build up areas of concern so that you don't need to worry about them, i.e. many many turrets so that base defence can be left to itself, units around spice fields to protect harvesters, etc. Then the only things that can distract you from a fight are other parts of the same battle.I totally agree with qeadz.Your base is never safe to leave alone, many units from all houses could out-range ALL base defences. How many units will you put to protect the spice? Would those units are always vunerable to worms? They could always be over-numbered, could they? Quote Link to comment Share on other sites More sharing options...
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