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D2TM GFX Update Sneak Preview


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Posted

I've looked at the Mentat graphics I made for the latest release of D2TM, and didn't like it. So I decided to create improved graphical sets using some Photoshop tricks I've come up with recently. So here's the result: currently I've done the static Mentat images, some unit icons, and an enlarged House selection screen. Images below:

pmentatacs6.png

pmentathim5.th.png pmentatozi0.th.png pmentatmmt7.th.png pheraldpr5.th.png

Posted

Your background looks very good. I think I could use it with the current Mentat pics, if you don't mind.

For resizing, I use the median filter applied to original images enlarged with the "nearest neighbour" interpolation method - others only make resized pics too blurry. Usually I take the original image, enlarge it 8 times, apply median with 4 pixel radius, blur, resize to 4 times the original size (again, using the nearest neighbour interpolation), blur some more, and resize to 2 times the size. Sharpening the final image is optional. Of course, this method is not optimal, but it gives quite decent results in my opinion.

Posted

Is that one in Nema's post the Fremen mentat?

I thought it was imperial?

Although with the sonic tank, I'd have to guess Atreides?

EDIT:

It is Shaddam from Dune 1

Check in profile/avatars.

Posted

Photoshopping the mentat faces does decent results, but the background, when converted back to the 256 color palette, wishes a lot to be desired. Inspired by Nema's mentat background art, I've given a try to resizing it by hand. Here's the current result (see attachment).

EDIT: Attachment removed because there's a newer version now.

  • 3 weeks later...
Posted

The new versions. Mentat images are imposed on manually resized background. I think they look quite good :) Note that the unit images are also resized.

mentatademova5.pngmentathdemozr1.pngmentatodemozk9.png

  • 1 month later...
Posted

Photoshopping the mentat faces does decent results, but the background, when converted back to the 256 color palette, wishes a lot to be desired. Inspired by Nema's mentat background art, I've given a try to resizing it by hand. Here's the current result (see attachment).

Is there no support for 32 bit color?

Posted

I'm fairly sure D2TM does do 32bit, as it can do shading and fancy stuff like that and shadow textures, amongst other things, are 32 bit. Mind, there's a certain charm to leaving them in 256 colour.

  • 4 weeks later...
Posted

There is a limit to some pictures in d2tm. Like, units and such, so the correct team colors can be applied.

However, there are enough places (and i believe the mentat is one of them) where the restriction does not apply.

Btw, would anyone be interested in doing some psp stuff?

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