MrFlibble Posted October 29, 2007 Share Posted October 29, 2007 Now that my work on the Super Dune II Second Edition project has slowed down significantly (I'm generally quite busy with other things ATM), I thought that maybe I'd use some help from people who have more expertise in the field of programming. It is now obvious that to fix some of the issues in Dune 2 that prevent the new sides from working as the original ones, certain modifications to the game executable need to be made. Unfortunately, I generally lack any considerable skills in programming, decompiling, debugging etc., so I thought that maybe someone with enough enthusiasm, capabilities and free time would agree to help me out on this endeavor. Below is a near-complete list of bugs and other problematic issues that need remedy. The number one issue is the so-called concrete bug. It's a nasty thing that prevents the Mercenaries and Sardaukar from placing concrete foundations properly (well it's not exactly a bug, since these sides were originally not supposed to be playable). Normally, you can place concrete slabs one next to another so far there's buildable rock, and then place the buildings wherever you wish near/on that concrete. The Mercenaries and the Sardaukar can't do this, since they can place slabs and buildings only next to other non-slab and non-wall structures. This is very annoying, as you can't spread out building foundations normally, having to build on incomplete foundations and waste money on repairs. Also, it is almost impossible to leave spaces between buildings for the units to move around, which is also inconvenient when you have a large base. ab a. Normal concrete placement (Fremen) b. Concrete placement error (Sardaukar) The vanishing Houses bug: Fremen and Mercenary territories appear normal when first drawn on the global map, but "vanish" when the mission is complete, or when the player gets to the global map screen after failing a mission. EDIT: Both issues have been successfully remedied thanks to segra. Dune2 Concrete bug fix SuperDune2: ConquestMap Vanishing Houses Fix There are other, less annoying problems, most of which could be solved if the data sections in the EXE file that define the specific House parameters (see below) were found. These include:the Atreides ending is played for all three new factions (fixed)the announcer still says "Atreides", "Harkonnen" and "Ordos" in the side selection screen when choosing the Mercenaries, Sardaukar or Fremen respectivelyfrigates arrive at the Starport immediately after the order was sent, instead of a 10 tick delay (fixed)all three new sides have the same tech trees, which include all the regular units plus the Atreides Sonic Tank and Harkonnen Devastator (fixed using Nyerguds' editor, however, some tech-tree specs like Ordos building Raiders instead of Trikes and Harkonnen skipping the Barracks are hardcoded) Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.