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Grenaiders, Sardaukar, and Stealth Raiders


prosthetic_eye

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Guest Acumen

As I recall, those details can be found in the readme file installed with the patch. I don't have Dune 2000 installed right now (yeah, I know, blasphemy), otherwise I'd paste it in for you. Can anybody else help out?

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The new unit descriptions are as follows :

GRENADIER

House : Atreides

Requires : Barracks and AT Hi-tech Factory

Range : Medium

Speed : 10km/h

Armor : Light. Grenadiers are resistant to anti-tank weaponry, but very

vulnerable to HE and bullet weapons.

Purpose : Grenadiers are cheap and effective anti-infantry units. They

out-range light infantry and the grenades pack a heavy punch to other

infantry. Their only weakness is the grenades they use which are fairly

unstable and tend to detonate when the unit comes under fire, damaging

all neighboring units (friend and foe).

SARDUKAR

House : Harkonnen

Requires : Barracks and HK Hi-tech Factory

Range : Medium

Speed : 15km/h

Armour : Medium. Sardaukar are resistant to anti-tank weaponry, but very

vulnerable to HE and bullet weapons.

Purpose : The Sardaukar are the elite infantry of Dune, which is

reflected in their cost. Only the Fremen can compete with them. Their

weapons are effective against infantry and tanks. They are equipped with

small mines that detonate if they are run over, damaging any tank that

attempts to crush them.

STEALTH RAIDER

House : Ordos

Requires : Light Factory and Ordos Hi-tech Factory

Range : Short

Speed : 90km/h

Armour : Light. Stealth raiders are vulnerable to most types of weapon,

but high caliber guns are slightly less effective.

Purpose : The stealth raider is the ultimate scouting weapon. Although

its fire power is weak, a pack of stealth raiders can be a real menace to

all but the most careful of opponents. They are especially effective if

used in conjunction with saboteurs (the stealth raider can clear the

path of infantry guards).

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