Jump to content

Recommended Posts

Posted

I don't think to many people would complain if the changes were minor, 1 or 2 extra units a house, and then an extra sub house, also giving the two least used sub houses (tilixau and guild) and extra useful unit wouldnt go a miss.

I seem to remember a discussion a long time back concerning extra sub-houses in EBFD - no one ever got it to work. I have tried to do it, I enabled an extra sub-house in the Rules.txt file but I could find no way of getting the skirmish screen to display a seventh icon (five sub-houses plus no sub-house plus new sub-house).

So the only option you will have is to change the existing sub-houses or add a few new extra units per subhouse.

Make teaming with the AI possible. That is all I ask... for now.

Again an old chestnut - cant be done its part of the GAME.EXE, modders can only change limited things in EBFD, as it was not designed to allow modding.

Posted

No i mean so that you can start a skirmish with an army instead of a few units and a construction yard, like in red alert if you turned bases off you could have upto 50 units.

Posted

Hmm, if you ran a small programme before you loaded up Emperor then you could do it. but it would involve closing Emp down everytime you want to change Tech level.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.