MrFlibble Posted August 1, 2005 Share Posted August 1, 2005 Stefan once said that it'd be a good idea to combine elements of Dune 2 and Cryo's Dune, so what about the following:The Emperor is extremely anxious to harvest the spice quickly and repay his debts. To encourage rapid spice harvesting, Frederick has offered a unique opportunity to the House that delivers the most spice: sole governorship of the planet Arrakis and a share of the tax revenues. He has made this offer to the three great Houses: House Atreides, House Ordos, and House Harkonnen, and granted them special concession to mine the spice.This is from the Dune 2 manual, and I think it's a good beginning for the Dune 2: The Maker Campaign story. This implies that, apart from conquering the territories, the player will receive requests from the Emperor to deliver Spice shipments (like in Dune). Perhaps it is wise to add day/night cycle, so that Emperor's requests occur every several days, so the player has to act quickly and conquer more territory => harvest more spice, as the Emperor's demands will grow, no matter how much spice the player has harvested and how many territories has conquered. Should the player delay the shipment, he will risk having trouble with Sardaukar (up to the possible end that the player's House is driven away from Dune and deprived of concession or even physically exterminated).As you may remember, in Cryo's Dune Duncan Idaho would offer Paul to send more Spice than the Emperor requested - in order to please him. Perhaps it's useful to give the player an option to define the amount of Spice to send, according to the current supplies. Thus, sending the exact sum is OK, sending more will please the Emperor and grant you some benefits in future (as Sardaukar reinforcements and permanent alliance with the Emperor against other Houses), and regularly sending less will result in Sardaukar attacks and high probability of facing the other House(s) allied with Frederick.This will imply that the Emperor and sardaukar are NOT necessarily the ultimate enemy in the game. Moreover, I suppose its a good idea to have a secret faction that plots to conquer Arrakis and the Imperium, thus being a threat to everyone - the Emperor, Houses Major and Minor, the Guild, CHOAM, etc. The secret faction may plan to have spice monopoly or to create synthetic spice equivalent, etc. Player must learn more and more about this latent menace during the gameplay. Say, these bad guys begin with small attacks 'from nowhere' (using Ixian no-chambers for stealth bases on Arrakis) and then come to large-scale attacks against all the Houses. They may build nukes and aim them at the capitals of all three Houses on Arrakis, etc. etc.As for the other non-playable factions, there may be: Fremen, Smugglers, Landsraad forces, Water Thieves, Civilians, all of them playing some role in the game process (allies, quest givers, quest targets [say, local Fremen ask to exterminate a water thieves band], irritating enemies, etc.) Quote Link to comment Share on other sites More sharing options...
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