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How the hell do i destroy the f**king emperor worm


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Guest ramaseis
Posted

Can someone help me with the emperor worm missions? Firstly, my comps new - p4, 128RDRAM, 32m nvidia etc. and when playing the with the emperor worm the game runs so slowly its frickin hard to order units around effectively. Secondly, some stupid rainbowy, stars fly across the screen (can't see the source of them - what is that?) and wipe out my buildings. I'm up to this mission with Atreides and Ordos and i can't do wither, plz help me!

Posted

Well, this is what I did on hard mode. Basically at the beginning bootle up inside your base with mintauruses and don't bother sending and scouts over, they'll only attract unwanted attention. Once a relatively firm defense is constructed go for advanced carryall's. I believe as the Atriedes you start of with one level 2 and a level 3 sonic tank, if you cn ferry them over to the worm and kill it, those 2 will easily kill the worm, provided you can get them across. Also ferry over an APC with some engineers inside, pre build a rocket turret and take over the guild mega cannon, and establish a base of operations there. Don't bother righting the enemy bases, its too time consuming, and not required anyways. basically try like hell to keep your veteran Sonic tanks alive, and get em' over to the big ugly. Hope that helps man.

  • 3 weeks later...
Posted

nopedy nope...i do not....stop making fun of meeeeeeeeeeeee!!!!!!!!!! mommy!!!!!!!!

lol anywaz................i was just bored then....using latop hehehehehe

Posted

thnxz man itll be awhile till i get to use ICQ.....im on vacation here........and i dont haf ICQ on meeh laptop...well actually my dads...but he like dune 2 but thnxz man ill contact u in a while

my number is 113612712

and u weirdos out their dont try n contaact meeh jk lol:)

Posted

As I said elsewhere, establish a healthy cash flow and defense in depth (don't forget the anti-air coverage); use the projector tank to add more things to your arsenal (Minotauri are good choices, as are missile tanks, Deviators, and Devastators). Start pumping out feydakin in groups of five; walk these groups carefully over to the worm (make sure they are not in guard mode). Once you have about 10-20, walk right up to the worm, loose a volley, then fall back to avoid the Guild artillery. Repeat until the worm gets a terminal headache. In the meantime, bolster your defenses some more - when you start the chorous, a serious mass of assault tanks comes knocking at your door

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