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Worm Mission


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Guest Duke castigula
Posted

has anyone beaten worm mission using atredies??!!!??

Posted

Oh yes. It's easier than you might think. Step one is to establish a healthy cash flow strong defensive line at each of the entrances to your base: Minotauri backed up by Mongeese (keep some of these in your base to swat the gunships that come calling), the smuggler quads, and elite Kindjal troops (you get three to start with, recycle them and the starting elite snipers), with repair vehicles (2-3 per line) waiting close. Yes, you will make use of the projector tank to rez up more Minotauri or clone enemy units (Deviators, missile and laser tanks, Devastators...) as needed.

While all this is going on, start pumping out feydakin in groups of five and carefully walk them to an area near the head of the worm away from traffic (make sure they are not in guard mode). Once you have about 10-20 gathered, bring them to the worm, loose a volley, and immediately move away to avoid the Guild artillery. Repeat until the worm gets a terminal headache. Note that when you start on this a serious mass of assault tanks will come knocking at your door, so before you start the chorous, bolster your defenses with more Mongeese and assorted replicas.

Posted

I have some advice 45, get lots of sardukies. Fremen warriors too. Use kobras to defend and expand your territory, and dont waste your money on deviators unless dealing with enemy devastators and minos. I dont play as the ordos, i find their weapons are effective but they are obviously bad when it comes to taking damage, use range to your greatest advantage.

Posted

The strategy I propose for the Atreides works just as well for the Ordos, the only real difference is the base-defense mix. Secure the entrances to your base with Kobras and laser tanks backed up by dust scouts and AA troopers; supplement your defenses by duplicating the enemy Minotauri. All the while, keep pumping out those feydakin squads and walking them over to the area near the worm's head. Once you have about 10-20 gathered, let the singing and dancing begin.

Posted

The best Atreides strategy (it works on easy at least) is to empty out your APc's at the beginning and put all three elite snipers and kindjals in the barracks to be recycled. Now you make large squads of elite snipers and kindjals and use them for base defense, and when the coast is clear you can move them farther away from your base, expanding your territory. Then you make a large attack force of sardukies, fremen, thopters, or whatever you want.

Posted

Hmm, I'm guessing that would be in keeping with the spirit of the novels (as I recall, battles in Herbert's Dune universe were very heavy on infantry). I think I kept a seperate savegame for the Atreides final mission; I'll have to give that a try. The only problem I see with this would be massed Contaminators (which is what I suppose the elite snipers are for), steamroll-happy Harkonnen vehicles, and invkine catapults.

Posted

I find that infantry in large amounts is the best strategy, i only use vehicles for base defense and sometimes for intercepting enemy raids. The book is kind of weird in its use of infantry and barely any artillery. The use of swords and cutlery confuses me too, they use swords and dart launchers that go so slow you could easlily dodge them. The warfare is really unlikely in the Dune books.

Posted

Infantry are very useful in-game. When you send your waves of attack towards the enemy, mix up a lot of infantry and you will be most victorious. Doesn't work all the time but most of it.

Posted

If you're Atreides, build Ornithropters as fast as you can. I once saw someone finish that mission by attacking the worm with lots of Ornis.

Posted

I'm in the process of beating this mission with atreides but (there is allways a but) after some time of gameplay the frames per second rate drops, and the game itself turns slower, much slower, and it's inpossible to control anything in that condition.

Has it happended to anyone before?

Guest Ordos_Yogurt
Posted

Yes it had!

I was about to beat a stinkin mission when the enemy sent too many tanks... (about 50) when

BAM! the game slowed down and crashed.

Better than losing the game though! ;D

Guest Ordos_Yogurt
Posted

they should make a limit of 300 units, with maximum 100 moving.

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