Inoculator9 Posted July 6, 2003 Posted July 6, 2003 Since this is the place where people who know what little factions there are in Dune, I decided to post this here.We've decided to include 12 subhouses, and we need ideas for the remaining six. I cannot reveal what houses and subhouses we have currently selected, but if you post a subhouse idea we like, I will IM that person with more info and they will receive credit in the game credits.So, fire away :)
Inoculator9 Posted July 6, 2003 Author Posted July 6, 2003 Forgot to mention, we will be cutting it down to five near the end.
Vanguard3000 Posted July 6, 2003 Posted July 6, 2003 The "Duh!" list:-The Fremen of course.-The Tlailaxu.-The Ixians or Richesians (perhaps a choice of one or the other?).-NO SPACING GUILD! They would most likely remain neutral.Others:-The Suk Doctors (you could make hospitals/field medics).-House Ginaz (existing infantry units could be retrained as swordmasters, perhaps?).-Arrakeen smugglers/water sellers >Smugglers - "spotter" ornis; spice scouting or raiding/sabotage teams; armed harvesters? >Water Sellers - Cheaper unit construction (due to cheaper water).-Landsraad Houses, who could ally with the Corrinos and lebnd their support. House Ecaz, for example, could have a vehicle which could lay down krimskill fibre ropes, which could slow down infantry movement, or shigawire barriers. Perhaps even Landraad conscripts could assist the Imperial House.
Inoculator9 Posted July 6, 2003 Author Posted July 6, 2003 Most of those guys have positions already, but a few are new... thx Van :)
TMA_1 Posted July 6, 2003 Posted July 6, 2003 Ginaz SwordmastersMonks of Lankiveil (though not mentioned as fighters, they could be made into badass shaolin monk types.hehehehePriestess' of RossakBene Gesserit AcolytesTribe of Jacarutu Ill try to think of more. and better ones that I havent pulled out of my arse.lol
Egeides Posted July 6, 2003 Posted July 6, 2003 I propose you look at the Dune Encyclopedia and take the most important ones if you need to add any. As long as it's coherent with Frank Herbert's work.
Inoculator9 Posted July 6, 2003 Author Posted July 6, 2003 I'm afraid most DE houses, and I have searched through it, are not coherent with most of his work and only fewe have major descriptions.
TMA_1 Posted July 6, 2003 Posted July 6, 2003 oh they are coherent. It is just that the DE does not really delve into the houses and their time of power, the details of them. It is hard to find hard info on hosues and warfare of the houses in the DE. Also it doesnt give much info of the military forces during Paul's time.
Inoculator9 Posted July 6, 2003 Author Posted July 6, 2003 Thats not quite what I meant. We already have in excess of ten houses and subhouses chosen, and the rest of the houses left leave a good deal to be desired.
Vanguard3000 Posted July 6, 2003 Posted July 6, 2003 If you want to go into the prequels, you could use Jongleur storytellers. They could be like regular infantrymen, but they would "empower" those around him/her with his/her story-telling abilities, making them fight with greater ferocity. It could be a bit like Arkantos from Age of Mythology, with his spear/battlecry move.
Andrew Posted July 7, 2003 Posted July 7, 2003 You could have Zensunni Wanderers(kinda like those on the planet in the Jihad prequels where they got slaves for tio Holtzmon). Some type of religious power or something.In Dune Messiah and Children of Dune, the Qizarate is composed of missionaries and is a religious body that carries Muad'dib's religion across the universe (Herbert Dune Messiah 8 ).so basically the Qizarate coudl be a faction...what time period exactly are we looking at? Pre Maud'Dib?If post Maud'Dib you could include Fishspeakers, Museum Fremen, Honored Matres, Handlers and Futars, Rakian Priests, Ones with many faces(unknown), Danians( ;) ) etc.Forgot to add house Richese for pre Maud'Dib.(Technology)Also Suboids who were on IX and worked for them.(in "house" prequels)Do we need to be elaborate right now on each subhouse? E.G.-explain them?
Caid Ivik Posted July 7, 2003 Posted July 7, 2003 What do you have with those subhouses? Emperor isn't only Dune game ever made. And anyway, name is Sardaukar2k, so I think the alignment is undisputable...
TMA_1 Posted July 7, 2003 Posted July 7, 2003 hey i have an idea! why dont you make them up! lol this is fiction, and the stuff you mention with subhouses, there arent really many mentioned outside of Dune. Frank herbert was not like jevin j and brian in explaining superflous information. He didnt go, OH on a side note! did you know that Richese and Ix were not the only technological powerhouses? See that was no important to the story. BUT look hereThe DE mentions that after the butlieran jihad, those infidels that created thinking machines died, some went into hiding though and rebuilt themselves, becoming ix and richese and whatnot. Frank from what I have read left much of the dune universe out. There are so many clans, tribes, houses, guilds, mercintle organizations that they couldnt be listed in 6 books. It is a universe afterall, and most of that universe was not important to the story.I think you should create new ideas. Add to frank's fiction. thats just my opinion though, because you wont find much more. the best ideas so far are from vanny, and I am afraid he has tapped them out.
Inoculator9 Posted July 7, 2003 Author Posted July 7, 2003 Great! Some really good and useful ideas up there... ok, that's probably all we'll need :)And Caid, I'm not 100% on what you said there...
Caid Ivik Posted July 7, 2003 Posted July 7, 2003 Well, I thought it will be a game like Commandos, just with Sardaukars...
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