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About theguyintheshed

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    Sand Flea
  1. Very quickly. NEITHER depot at Albany is serving the central track. It is non-stop express track, intended to avoid bottle-necking 'points-west' traffic at Albany. 'Albany Paper & Lumber' was always intended for the siding. As I indicated in the notes, the game does not consider the building to be the station, it is the track construct (full central track, 2 half stubs) that the game treats as THE station. While it would be possible to manipulate things to create a 3rd station serving the center track, it was not my intent in this scenario. I did not experiment with trying to have a statio
  2. A final note before I go: All that modding was done some years back, and in some areas of experimentation, I did not take notes. The saved map can be hacked, but you will need to learn that on your own, as I had not fully figured out how the file was constructed. Below are a few additional pictures that may help flesh out some of my notes: So long, and HAVE FUN!
  3. Sorry to bump such an old thread, but I was recently reminded I'd last left everyone with a teaser and no followup. RL has kept me from RRT, and will continue to do so. I am uploading my notes from back then, that made that map possible. They are attached below. Anyone may use them anyway they want. *WARNING* This is only for people comfortable with hex-editing! Notes.zip
  4. Thank you, Akuenzi & Gwizz. I believe from a gameplay balance standpoint your answers are valid and correct. But, Jeffry's response was what I wanted to verify. I had seen it specifically referred to as "bugged", but not why, and could not recall the thread or context. (Or poster. Who else but Jeffry?) I asked because I have been playing with modding building footprints in the exe, and at the time, the question of manually seeding or not seemed pertinent. Since then I have discovered it is less important to the technique I'm exploring. It has the flexibilty to be used both in making maps
  5. Hi all, I know it's the holidays, not too many people around, but: I have seen several posts that discourage placing raw material resources (coal, grain, etc.) when making maps, indicating it results in unbalancing the game, but nobody has explained the specifics, assuming everyone knows about it. A) Exactly what is the problem? And, B) Is this specific to early game versions, or has it been corrected?
  6. Thanks, Maglev letsdance, this FAQ contains a managers list with salaries, as well as the writers opinion of the respective managers. http://www.gamefaqs.com/pc/198394-railroad-tycoon-ii/faqs/7203
  7. Yes, owner, got that. But, Gobalopper, what's a "Gobalopper"?
  8. Hi, letsdance. Try here (The Roundhouse) for all kinds of info: http://home.comcast.net/~david_masters/roundhouse/index.html Attached is a Manager list text file from that site. Also, if you look into Jeffryfisher's US Historical map, he has (OpenOffice) spreadsheets included, that contain additional info, though it is geared towards modding the .EXE file. Managers.txt
  9. Thank you both. BTW, just what is a "Gobalopper"? (Besides the kind moderator fixing the problem.)
  10. Thank you, Davidu, but doesn't answer my question. Is the search function working or is the problem at my end? Anyone?
  11. Hello all, New member to The Terminal forum, and I would search to see if this has been answered, but no matter what I enter to search for, it returns 'no results'. I know many moderators get grumpy about bandwidth being used for the same query from a gazilion newbies, so I try to search before I bother anyone, Still, if a topic is about 'Engines', is tagged 'Engines', and I search for 'engines', I should get some kind of result. Yes? Any response appreciated. I am always willing to accept the proposition that I'm doing something wrong, or just plain stupid, so fire away.
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