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About AZ-Stalker

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  1. Amazing work as always Klofkac! Updates to the editor and such things that you selflessly keep improving on for all our benefit is one of the main lifelines for this community's continued growth, and we are undoubtedly all very grateful for your efforts!
  2. The new gun turret is a great addition to the growing community arsenal. Fantastic work as usual!
  3. I've hit a very rough patch recently IRL so I'm a bit absent and had to pause my learning and mapping, but I have not forgotten about it and will continue to build upon that once my situation gets a bit better. So far I've made 3 missions as a small campaign, and I will definitely continue my work with that. Oh and I'll be making some videos featuring what I've learned and built so far. Hoping that will contribute a bit to spreading D2k singleplayer mission design a bit into the world. A bunch of you here have made a lot of videos already, and that's very inspiring. I'm making a cou
  4. I've taken a brake from Dune 2000, but will eventually return to resume where I've left off. I wanted to update this thread that I've started a video series about experiences in game dev which will likely cover some of my Dune stuff as well, which I look very forward to. Here are the first two videos I've posted so you know what to expect when D2k comes around. https://youtu.be/qt3WhMv_ppY https://youtu.be/LbVnWkmO6O8 Note: Some of you here have no doubt already seen them.
  5. Can't say this enough, but @Klofkac is killing it with these updates and quality of life improvements. I just felt like leaving you another message of gratitude, because all of this is so amazing to see happening in 2020, keeping D2k alive the way you are with modern solutions to the editor, and probably other work that I don't know about, considering the stuff I've seen so far. Thank you so much for your continued efforts, we all greatly appreciate it!
  6. These are all fantastic additions! I've been struggling with the wall ownership as well. The dot itself can be much smaller, just needs to be big enough to be noticeable. This size seems like it's a bit too large. Oh and thank you for your efforts on the mission launcher! This is truly turning out to be the best time to map/mod Dune, especially for a newcomer like myself. Anything you can do to streamline or simplify something in the software, like you did with the walls, notes and all the other cool stuff, please do - you have my gratitude for the time and energy you're putting in Klofkac, an
  7. Thank you for the work and effort you've put into this, I'm sure it'll all be very helpful to many of us using the editor! On a more personal note, thanks for fixing the notes that didn't move around properly, that's something I love using and this makes it a whole lot easier! One thing that I found very strange as a newcomer to the editor, is that I thought the concrete tile painter would place down concrete that any player or AI can build on, like if approached in game, but to my surprise it counts as terrain that doesn't allow building on top of it. I'm sure this has been looked at bef
  8. Here's a little preview of the third mission I'm working on. Moving into the deep desert, the Commander's visions will lead him (you) to a Fremen settlement which houses one of their underground water catch basins - critical to the Fremen ideal of terraforming Arrakis. The Atreides are helping protect the settlement as part of an alliance with the Fremen (as the Harkonnen are around in full force). The Fremen in return allow Spice harvesting within their territory. The Redzani forces are asked to assist them in this situation, opening new opportunities going forward. Screenshot disc
  9. I tested them grouping larger forces, but then they destroyed the Redzani guards at the mountain range entrace super fast. Then I tried to set them to trickle units bit by bit, and this is what came out of that. How would you make them group up first, but not too strong? I had trouble configuring that. Yes and no. I did have a much more complex setup before, and then had to clean it up because it turned into a mess that kept braking the game. I've learned a lot from that experience. It's not that complicated, but I have to know how to make it work in detail first before trying to scrip
  10. I think there are no changes yet. I was working on something but didn't use it in the end, so currently the file is just to remind me that I might make changes later. Redundant at the moment. I think this might be the issue. It might have just confused me during saving and testing, so I uploaded the wrong file. I uploaded a similar one a while ago. Not much changed except the map is now ready. Last time it wasn't even created beyond a few cliffs. I'm trying to simulate leaving the mountain range. This map will get more open, and the next one will finally feature the deep desert
  11. Fantastic! Can't wait for the v1.4 release! Thank you. I initially started writing the line numbers as it corresponded with the flag to keep track easier as I usually looked at the Contents tab rather than the line number. When I was starting to learn the editor for the first time, I wasn't sure where it would show up, so I wrote what I felt could help out later. It kinda stuck with me going forward, so might have made it a small Feedback appreciated - read the briefings within the menu for information. I'll also flesh out the story and book/movie/game connections once I make
  12. UPDATE: The previous download had an accidental extra unit in mission 1, which reveal the map as if you passed most of the mission. I've reuploaded the files for anyone wishing to test it. I have no idea why when I save a map, it sometimes keeps the old version. I overwrite the map file and it still had the test unit. Strange.
  13. Okay, so I've wanted to do a lot of complicated things in the second mission and decided to scale back and keep it simpler. I've learned a lot but have decided against going big so soon within scripting. Working on a third mission which will be larger and hopefully more interesting. Here's the first and second missions in my campaign. The first is done, the second needs testing still and probably polish if any bugs or tile errors were missed. The mission briefings are within the game, so open up the menu and read through if anyone would like to test them and leave feedback. I consider th
  14. I started using notes from the the very beginning to keep organized and have an easier time learning. So this would be much appreciated! So far this happens to me only when my notes shift around because of the bug. Here is a visual overview on how to add in notes @Cm_blast. There are two systems apparently, one APPLY button is for the event list, the other is for the conditions list. Each system has a different note text field. Use the left one (red) and apply it to put a note on the event list, and the right one (green) to use the condition notes. The condition notes appear as
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