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topos84

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  1. Meanwhile, dune-hacking is flowering with all its blossom: That's the 1st version of the hack by Lipetsk, the whole new campaign playing for sardukars. There is also the 2nd version of the hack, with bunch of minor improvements, but it's not recorded for youtube yet and it's in Russian (but there will be an English version as well). The 2nd version of the hack: So, stay tuned, folks!
  2. Saturn, my advise to you: go to school more often.
  3. I wouldn't recommend Supreme Commander 2. It's much worse then the first one. The AI of your enemys is just poor. Can't say anything bad about multiplayer though.
  4. Ground Control is not a FPS/RTS. It's RTT (Real-time tactics). I think the new Dune game in this genre would be very nice to play (I've always thought about Dune in this way when I was playing Ground Control).
  5. Also there are some 'Live CD's' in the web (.iso's) which can be written to a flash disk for booting your PC from a flash drive (you'll need to change BIOS boot settings for this), so your DVD drive will not required for this.
  6. I myself tested them. The AUD player and the WinAmp plugin works fine, except the seeker doesn't work at all. The converter works just fine; the result seems to me to have the same quality as in the original AUD file.
  7. Here you can download the WAV2AUD and AUD2WAV converter: http://rapidshare.com/files/338487412/audwav.zip.html Here - AUD plugin for WinAmp: http://rapidshare.com/files/338488318/audplay.zip.html Here - the program for playback AUD files: http://rapidshare.com/files/338489202/auplay10_32.zip.html I believe, all music in AUD format in old Westwood games has crappy sound only because of 8-bit compression. If it had 16 bits it would have CD quality (or almost CD quality in case of 22 KHz sample rate).
  8. In the rom: 0A05 = reinforsments(ID) , (house).w , (unitype).w , (base/home).w , (timer in min).b , (2B).b ; 2B if repeat For example, 0A05 0002 0006 0006 022B = landing#ID5 , house atreides , rocketlauncher , home, every 2min 0A05 0002 0006 0006 0200 = same thing, but only one time
  9. Actually, I know nothing about mission format, nither in Sega version, nor in PC version. But I can ask one of my friends - Ti_ (he is great rom-hacker and, I hope, will help Segaman (the author of Dune Map Editor) soon) about air-dropped reinforcements, if you give the link to download one of files SCEN#???.INI (maybe Ti_ will find it out by comparing info from the rom-file and from SCEN#???.INI file).
  10. That's right. But somehow the information of all map cells of each mission was ripped from the rom-file. I think there can be sort of table of pointers for each mission, each of them points to certain graphic cell, stored in the rom, and this table can be loaded to RAM at the beginning of mission. That's why the map of each mission could be ripped from the rom with this editor, I suppose.
  11. Well, in Sega games there are no such things as 'files'. There are just roms. The rom is an image of game cartrige, which is like HDD drive but without file system. But you can find in a rom infomation of certain types: music, sound semples, graphics. Other information in rom-file is very difficult to recognize, because it is mostly commands to CPU to do some manipulations with other information in rom-file. I think, there are the segments of code in the rom-file, consist of commands to CPU to generate the terrain map of each mission, but I really don't think, that there are segments of the code, consist of whole terrain maps for each mission (Sega have only 64KB of RAM so it seems to be the problem to put the whole map into RAM before the mission starts and keep it there). But I'm not sure. I'll ask my friend about it.
  12. For now it's impossible to change the global stats of units and buildings with the editor, because the editor doesn't edit the rom-file, it does edit a pieces of rom-file, those pieces, which it makes by splitting the rom-file into 'object-files' (mission-files) and 'level-files' (map-files), then it edits these pieces (you can even edit only map-file or only mission-file with the editor), saves the changes into these pieces and builds a new rom-file from these pieces. Maybe later, when the rom-file will be more deciphered (decrypted), there will be such modifying of global stats of units and buildings.
  13. You mean there should be an opportunity to change the default HP of all kinds of units and buildings of certain mission in the editor? I don't think it's possible, but I'll ask my friend about this stuff.
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