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DoMoNiC_HuNtEr

Fremen
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  1. A nice addition to my newest installation of modded Emperor.
  2. Major necro but this AI mod has me greatly interested. I want to merge the changes this AI mod does in the rules.txt with my own rules.txt if possible. EDIT: I just compared the rulest.txt file in this mod with the unmodified rules.txt file for Emperor using this site: diff. There is not a single change made. The only thing different is the name of the file. Huh. What was the point of this file?
  3. unfortunately custom games are broken in this version. you can only do 1v1 or 2v2, and you cannot add any A.I. players. The coop is pretty cool, although the second player doesn't have a lot of space to build in the first couple of missions.
  4. How did you mod in the Supply drop for the starports? That idea sounds perfect to help games where there is no spice.
  5. I think I figured it out. In the weapon settings change MyIndex to 0. I changed all the settings for the weapon FREMEN_L to be the same settings for the weapon SOUND, except instead of MyIndex being set to 6 (which causes that blue ball GFX to show when firing the weapon) like it is for SOUND set it to 0, like it is for minigunners. It's hard to see (especially when playing at 1920 x 1080 resolution) but you can see a little shimmering ball being fired, like a mini version of the Sonic Tank's projectile. Question: anyone know what weapon BULLET14 is? I didn't see it used by any units.
  6. WOAH that's awesome. Is there anyway to make this function work for Skirmish/Multiplayer?
  7. You gotta go to OpenRA's forums for help on that. OpenRA - Forum
  8. mtank sec is flamethrower? Interesting. mtank is the Missile Tank, correct?
  9. YOOOO can you post a link? Oh and do high resolutions work? 1920x1080?
  10. Oh ok that's fair enough. All I really want from D2K is build ques. It was a thing in an older build but it got phased out.
  11. Ultimately, OpenRA's dune 2000 mod is the only way to open up more gameplay logic. The advancements you guys have made with the original Dune 2000 are incredible. But... you'll still never get proper troop transport logic, nor proper player controllable aircraft units, and many other gameplay features. I recommend you guys check out OpenRA just to dip your toes into the D2K game they've got. I think you'll like the core features.
  12. Back when I had it setup, I was using TibEd. I think the projectile size of the sonic weapon is tied to the unit size, so tanks have larger projectile than infantry. As far as I can remember I basically copied and pasted the sonic weapon stats over to one of the fremen guns. Of course it's not that simple with Dune 2000, there must have been logic components other than bullet and warhead I messed around with.
  13. Would the que patch theoretically work on the original Dune 2000 patched with an unmodified 1.06 patch file?
  14. Cool. I just got OpenRA and tried out it's Dune 2000. I was wrong, they still don't have all of the original campaign missions. Have you guys been able to make a transport unit? Like an Armored Personnel Carrier from C&C? It's the one thing Dune 2000 doesn't have. That, and controllable Ornithopters.
  15. What the hell happened to the build que patch for D2K? I found the link on D2K+ Build Queues Patch — D2K+ but I can't get it to work, even though I did a fresh install using this guide: I skipped the funky fresh patch, I only installed the regular 1.06 patch. Then I installed mission select menu, subhouses fix, and high resolution patch. But it's not working, game wont launch. I could have sworn the que worked on high resolutions in the past.
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