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DoMoNiC_HuNtEr

Fremen
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  1. Uh oh we got ourselves a fanatical proletariat. Mega necro or not, this cannot stand; this dangerous ideology needs to be fully exposed to what it truly is: Communism/Socialism/Marxism is today what it always has been since it's inception around 1773, — the instrument of destruction and the manual of action used by internationalists to further their own plans by which, in the final analysis, they intend to obtain control of the wealth, natural resources, and manpower of the entire world. Also, Karl Marx was a filthy slob with boils on his ass who wrote about industry without ever setting foot in a factory. All of his children died before he did, most of them due to suicide. His own father likened him to the devil. I'm not kidding, you can look all of this up. On 17 November 1845, Karl Marx became a member of the lodge Le Socialiste. In February 1848, Marx published his "Communist Manifesto" on the orders of the Masonic leadership, which was comprised of guys like Moses Hess, etc. Marx was freemason of the 31st degree. The financial elite he worked for (guys like Moses Hess, etc) needed a suitable ideology to camouflage their aspiration to power. They wanted to carry out certain conspiratorial plans and at the same time propagate for atheism. (communism and athiesm go hand in hand) The workers happened to be "useful idiots" (proletariats) and could be made excellent blind tools, which they hoped to be able to manipulate most efficiently (they did). To carry on with their conspiracy in the name of the working classes, they had to cultivate and shape all kinds of communist and socialist Utopias. Hess and Marx hoped to exploit the jealousy of the stupid proletariat to enforce a hell on earth where fear, suffering, terror and treason ruled supreme - Communism. And they did. They REALLY did. I mean just look at the history of Communist efforts to implement "equality:" Chinese Civil War (1945-1949) 9 million killed Mass killings of landlords (1947–1951) - 2 million killed Campaign to Suppress Counterrevolutionaries (1950) - 1 million killed Sufan Movement (1955-1956) - 53,000 killed Anti-Rightist Campaign (1957) - 550,000 killed Great Leap Forward (1958 to 1962) - 45 million killed Socialist Education Movement (1963-1965) - 77,000 killed Cultural Revolution (1966 until 1976) - 20 million killed Russian Civil War (1917-1923 ) 12 million killed The Red Terror (1918) - 200,000 killed Mass deportation of ethnic minorities (1930-1950)- 390,000 killed, 6 million "resettled" Soviet Famine (1932-1933) - 4 million killed Great Purge (1936-1938) - 1.2 million killed Stalinist repressions in Mongolia (1937-1939) - 35,000 killed Soviet killings during World War II (1939-1940) - 150,000 killed Chinese occupation of Tibet (1950-1960) 1 million killed People's Republic of Bulgaria (1944-1989) - 31,000 killed NKVD special camps in Germany (1945–1950) - 100,000 killed Socialist Republic of Romania (1945) - 300,000 killed Socialist Federal Republic of Yugoslavia (1945) - 200,000 killed Khmer Rouge Killing Fields (1975-1979) 2 million killed Land Reform in North Vietnam (1953-1956) - 200,000 killed Post Cuban Revolution terror (1959+) - 100,000 killed North Korea (1948-1947) - 1 million killed North Korean Famine (1994-1998) - 3.5 million People's Democratic Party of Afghanistan (1978-1989) - 1 million killed Famine in Ethiopia (1983-1985) - 1.2 million killed ^^^ absolute hell on earth for those people. Trust me Edric O, you don't want communism, real communism. Real communism is always bloody "revolution." That cozy peaceful idea you have of communism is a lie, always has been. It's a scam, to put it simply, and you fell for it. Unfortunately it is easy to fall for because it's been allowed to infest a lot of public and private school systems in western countries.
  2. A nice addition to my newest installation of modded Emperor.
  3. Major necro but this AI mod has me greatly interested. I want to merge the changes this AI mod does in the rules.txt with my own rules.txt if possible. EDIT: I just compared the rulest.txt file in this mod with the unmodified rules.txt file for Emperor using this site: diff. There is not a single change made. The only thing different is the name of the file. Huh. What was the point of this file?
  4. unfortunately custom games are broken in this version. you can only do 1v1 or 2v2, and you cannot add any A.I. players. The coop is pretty cool, although the second player doesn't have a lot of space to build in the first couple of missions.
  5. How did you mod in the Supply drop for the starports? That idea sounds perfect to help games where there is no spice.
  6. I think I figured it out. In the weapon settings change MyIndex to 0. I changed all the settings for the weapon FREMEN_L to be the same settings for the weapon SOUND, except instead of MyIndex being set to 6 (which causes that blue ball GFX to show when firing the weapon) like it is for SOUND set it to 0, like it is for minigunners. It's hard to see (especially when playing at 1920 x 1080 resolution) but you can see a little shimmering ball being fired, like a mini version of the Sonic Tank's projectile. Question: anyone know what weapon BULLET14 is? I didn't see it used by any units.
  7. WOAH that's awesome. Is there anyway to make this function work for Skirmish/Multiplayer?
  8. You gotta go to OpenRA's forums for help on that. OpenRA - Forum
  9. mtank sec is flamethrower? Interesting. mtank is the Missile Tank, correct?
  10. YOOOO can you post a link? Oh and do high resolutions work? 1920x1080?
  11. Oh ok that's fair enough. All I really want from D2K is build ques. It was a thing in an older build but it got phased out.
  12. Ultimately, OpenRA's dune 2000 mod is the only way to open up more gameplay logic. The advancements you guys have made with the original Dune 2000 are incredible. But... you'll still never get proper troop transport logic, nor proper player controllable aircraft units, and many other gameplay features. I recommend you guys check out OpenRA just to dip your toes into the D2K game they've got. I think you'll like the core features.
  13. Back when I had it setup, I was using TibEd. I think the projectile size of the sonic weapon is tied to the unit size, so tanks have larger projectile than infantry. As far as I can remember I basically copied and pasted the sonic weapon stats over to one of the fremen guns. Of course it's not that simple with Dune 2000, there must have been logic components other than bullet and warhead I messed around with.
  14. Would the que patch theoretically work on the original Dune 2000 patched with an unmodified 1.06 patch file?
  15. Cool. I just got OpenRA and tried out it's Dune 2000. I was wrong, they still don't have all of the original campaign missions. Have you guys been able to make a transport unit? Like an Armored Personnel Carrier from C&C? It's the one thing Dune 2000 doesn't have. That, and controllable Ornithopters.
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