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D2k Sardaukar

Fedaykin
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Everything posted by D2k Sardaukar

  1. iAwesome! Thank you. I did not know you added a whole structures editor, really nice. Very tempting to start making new graphics for Dune 2000, it is just very tricky to get the right style. They used some custom light en camera settings that are hard to recreate (some years ago in Blender I tried it). So much settings / goodies to play with, nice! 😍 Oh yeah, pretty cool. I just added a new unit (sort of - just as a test a faster infantry) within 10min. I called it HEAVY_INF... creativity points right there. No name pops up when I hover the mouse in-game. ... I just copied the LIGHT_INF settings.
  2. The first one of the palace is really nice. The other ones, to be honest, could use some touch up. One problem is the lighting; the sun is shining towards the user however the units show highlight/lighting from a different side. Also the colour theme of the units somehow does not fit the background and Dune 2000 colour theme. And... sorry this last complain, ...the proportions are not completely good. The background size vs the unit size makes it hard to believe the unit is standing on sand.
  3. Yeah, nice idea to combine the light blue to get an unique shotgunner icon. I made it with the limited colour palette of the game. The shape of the gun is because of this a bit stronger than I had in earlier design/mind, oh well - still looks ok. How do I add it to the game to test the looks? Saved it in .bmp and .gif for you. bonus icon (also a background dude, haha): DATA-3904b.bmp
  4. I tried to pimp the infantry like you did, it now almost looks like he gas a mohawk, haha. I made this on a 4k monitor screen, not ideal for getting good pixels. I need a better set-up to do this properly, but it was fun to do. What do you think? Here is the big image that I adjusted, not everything gets caught when you resize it a factor of 10, haha.
  5. Hello Ivan, you can get it to work like this: Do the same procedure as the first post, but use a 1.06 patch with Italian settings (instead of the US one), this one: https://forum.dune2k.com/files/file/130-dune-2000-106-patch-italian/ After that make sure there is a file named "UI_ITA.R16" in the "Data" folder. If there is only the file "UI_ENG.R16", you can duplicate this file and rename it to "UI_ITA.R16". I tried this and so far the game seems to work good. Proof:
  6. I don't have much to add, only that - yeah, try to contact FunkyFr3sh directly - he knowns a lot about the executable and might be able to help. If you do find some new stuff, please share - preferable with images. Edit: You do know about the old modding wiki? Some is still here: https://web.archive.org/web/20141023225803/http://d2kplus.com/wiki/index.php?title=Main_Page
  7. Feature request: use super random map! https://forum.dune2k.com/topic/27824-map-and-mission-editor-finally-a-small-update-after-all-version-13-released/?do=findComment&comment=396039 😁
  8. Hello @callumd96 and @lyssa73, sorry I don't know how to fix those problem. I think @FunkyFr3sh , the creator of the .exe and config, might be able to help. Please post your problem for example here: https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/page/23/
  9. @gdiddy A bit late, but uhh... did you get it working eventually?
  10. If there is a (small) update, please also update your first post of this topic. Will you also implement your random map generation functionality into this program. Talking about this awesome stuff: https://forum.dune2k.com/topic/27886-implementing-new-feature-into-d2keditor-a-random-map-generator/
  11. Nobody who tried this? Screenshot looks good. With what did you make/write it? How much is already implemented? Do you already know about OpenRA which contains also Dune 2000? Maybe they can help on that forum.
  12. It looks like you are using the (old) high resolution patch, which is not perfect. You can try the improved version from FunkyFresh from here: https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/ Or follow a complete tutorial here: https://forum.dune2k.com/topic/27834-how-to-install-dune-2000-from-cd-and-bring-up-to-date/ Also, this game does not work that great at that high resolution. The game units will be too small. I suggest trying a lower resolution.
  13. Wow, really nice. It is a lot of fun to play with it. Just using the + and - keys you can kinda steer the direction of the 'line'. Just pressing shift and seeing a big map part being filled is also cool, however often it's too wiggly (too random?). On smaller maps it seems to generate slightly better rock area's, not sure. Some kind of layer on top of the map where you can paint on that gives higher priority to how the random walk should go could be nice. I'm sure you are aware, but an undoing of the shift-auto-run feature would be useful.
  14. Wow nice work! Please keep us updated. Random path finding walk algorithm thing? I once tried it with Perlin (Noise) and Simplex Noise from Eliot Eshelman to get that more islands effect. https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390131 https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390146
  15. Very short basic background atmosphere sound idea: Empty Sand.mp3
  16. Thanks! The debris is a piece of a starport or not, it could be anything. The crater was made by adjusting a crater from the (white) sand to rock. I'm not working on a new tileset, just playing with the graphics. 🙂 Nice work on the new Barracks. I do have some trouble seeing a lion's head in it. Looks more like a cool alien-snake-monkey-combo.
  17. Made three new graphics. What do you think? I prefer the exploded MCV, looks most 'natural'. :-)
  18. Thanks! I used the normal devastator image, removed the 'bottom' and corrected the colours, because all the old abandoned (destroyed) stuff gets a more sand colour. Also added some shadow and lost pixels/dust/sand with the clone/stamp tool in Gimp. Was fun to make, perhaps I will try more. :-) Do you perhaps also know why(/how/what) there is a difference in colours between exported images and the game itself. In-game has more red in the images it seems. Like this:
  19. Quick try, see image below, at crashed old Dune 2000 stuff. Not sure about the Death Hand Missle, it should lay more diagonal I think. Also... why the heck is there a whole intact Death Hand Missle in the middle of nowhere, haha. 🙂
  20. Just downloaded the program (version from (EDIT: new version from 2018-12-02) ?) and just starting the program gives me errors. I cannot load maps (sort of same error). Invalid filename Access violation at address 00427A60 in module 'D2kEditor.exe'. Read of address 0000002C. etc. EDIT: I cannot run the program alone? It still needs config and graphics files?
  21. I'm probably doing something wrong, but when I load (as example) the map MO8V1.MAP and do a quick launch I start as mercenaries. It should be Ordos. If I do Test>Launch with settings and select play as on Ordos.... I'm not really in control and the computer starts building. Cm_blast, see below, spotted my mistake. Ignore this post.
  22. Thank you for the update Klofkac. I tested with my multi-monitor set and the program now nicely goes to the main monitor if the other one is disabled. I dragged a map into the program and it beautifully got the correct tileset. Did a Test>Quick launch and it work flawlessly. Awesome! When I got some time I will do more map analysis for fun, perhaps it will show some interesting connections or nothing, haha. edit: I did notice one small thing. The colors are different in your program compared to the game. See image below.
  23. Yeah, I see what you mean. I will also try that. This might mean that the music will be more 'basic', because I can't do fancy rhythm stuff (because of my limits and the program). Gonna be fun to make some new 'Dune 2000' sounds and mixing. If you guys got suggestions just post here. By the way, I will be aiming at spooky space dark background sounds/music, not the next pop song.
  24. Thanks! Yes, making music in Ignite can go smoothly and is a lot of fun, thanks to things like pre-recorded notes, however the program does have its limitations in how complex the music (timing) can get. The last song was made in Music Creator 6 which has more options, but I still find it difficult to get the same timing as the original Dune 2000 music. I'm probably just not that good at understanding music and rhythm. I will see if I got some time next month to make new sounds. Yeah, I will call it sounds, because it are not really songs, more like dark-empty-space-dune-themed-sounds.
  25. Corrupt building icons art.
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