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Nyerguds last won the day on March 25
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Oh, that's nice! There's actually an official rerelease of the soundtrack of Cryo's Dune now; Stéphane Picq remastered Spice Opera, and, by popular request, threw in high quality rerecording of all the original game tracks as bonus disc https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024-remaster-lp
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All Emperor: Battle For Dune Sound Effects / SFX In WAV
Nyerguds replied to Waffles's topic in Dune Editing
I downloaded the file, and extracted and played the files in it without any issue... -
Ha, it supports the new Spice Opera remaster? Awesome
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Oh, that's a neat way to solve that
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Nice. PAK format is also supported by my Librarian tool https://moddingwiki.shikadi.net/wiki/Librarian
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In the chaotic time of the early 90s, Stéphane Picq signed a contract over the music he made for Cryo's Dune game (1992), which he didn't understand well because it wasn't in his native French language. After a few years, the people who owned the right no longer bothered to keep the album available for sale, and Stéphane caught on to the fact that he had signed away his rights on the music for thirty years years. Well, those thirty years passed, and the rights finally returned to its creator. And now, a few years later, this legendary soundtrack CD, "Dune: Spice Opera", finally lives again: https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024-remaster I previously posted here when I acquired an original CD of this rare soundtrack. Stéphane Picq said on the Facebook group that there will be a physical release of this too, so I'm really looking forward to that.
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Might wanna subtract sandworms from the "allied" count unless you actually control them though 😋
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That's some amazing stuff, wow. Didn't even know anyone managed to add units to D2K.
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I was being cheeky; the Fremen are obviously the special House added for the sandworms and the Atreides superweapon Not sure what you mean with "introduced"; they were always in the game. But yea, they were never really meant to be playable, so their default stats don't make much sense.
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If only a special House would exist specifically for sandworms and the Atreides superweapon Is there any real point in even enabling these extra houses though besides having multiplay up to 6 players? As far as I know they're mostly just a carbon copy of the Sardaukar house with a different superweapon and deviation resistance. And Sardaukar are just Harkonnen with the ability to build sonic tanks.
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You know, I was just chatting about this with someone a few days ago, and wondering if that just gave free stuff to potentially non-allies. How are the sandworms handled in that aspect?
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Nice! Don't have much time these days, but I'll check this out as soon as possible
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Nyerguds started following Dune Dynasty
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Oh, wow! Nice to see work on this continuing. The main issue that seems to be popping up nowadays seems to be the scaling. As I put in my post: However, the UI scaling is limited at the moment; there seems to be a maximum of 3 on them, so as monitor resolutions increase, this problem will become worse. I believe UI scaling is also linked to some hotkey, and the value of "3" I used is already "overclocking" the normal toggles in the game, which only go between "original" and "zoomed to double". It would be nice if there would be no limit to the maximum, and instead the config could contain the maximum zoom value that can be set by toggle hotkey before it resets to 1.00 (with higher ones possibly auto-blocked by the actual screen resolution to avoid issues). I do see there's something about scaling in the change log, but does this apply to UI scaling too? [edit] Ah, just spotted "sliders for menubar/sidebar/viewport scaling to in-game control menu". Still, unless these work on "percentage of screen", sliders imply a maximum... By the way, you forgot to add the release date of 1.6.0 in CHANGES.txt
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@DDfan You could just attach it here on the forum as zip file... Oh, for the record, there's a freely available editor for that font format now. merush.zip
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Yea, I know about this issue. Modern browsers are just paranoid about old HTTP. Don't really have any solution for that; I don't actually own the web space it's on.