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  1. Title. Whenever I do it with DuneEx 2 I get some .CMP files that no player can use. I can import Raw Data into Audacity, but there's always static. Always. Extracting with BagTool is not better. Thankfully the few .W SFX are converted into WAV by DuneEx2 without issues or static. How do you extract E:BfD game CMP sounds and dialogues without static remaining?
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