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Showing content with the highest reputation on 03/25/2020 in all areas

  1. Hello there, finalyl I got into checking what's going on in this thread, and tried out the first released Redzani mission. I must say, it was pretty good and fun to play! The mission flew pretty well and won it at first try. I found a way around the Harkonnen outpost, so I sneaked without losing any units encountering Harkonnen base or trike. In the end, only my Sardaukar survived and I used it to kill the thumper infantry. I did not notice three additional reinforced units at first so did not use it. The terrain design was nice too, many narrow passages I needed to sneak through, and you used extraordinarily large amount of "sand specials" everywhere, which is ok for this kind of mission design. I noticed lot of tile errors and misplaced tiles, but as discussed here, you would eventually become more cautious to spot and fix them. My only concern here is configuration of events, namely use of run-once flags for events which are triggered by "Tile revealed" condition. As far as I know, the "Tile revealed" condition triggers only once on its own already, so it is pointless (and waste of event slots you might get short of) to yet add flag condition to make it run only once. Or am I wrong?
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