Currently there are some tileset released throughout the forum. These tilesets lacks a ".ini" file which can help map creators to do maps more easily, grouping tiles and separated them so it's more easy to see, but also assigning a key on the keyboard to place these tiles withouth needing to open the whole tileset at all.
Keep in mind that I am not the owner of the tileset itself; I am not changing any tile from that tileset or the attributes (if you can walk over that tile, build and so on), this is a non-invasive add-on to help modders.
My plan goes to do it with all the old tileset that lacks such file: BLOXSNOW:
Snow Cliff :
Yellow Lines: (both version, ground and metal)
(for this last one I am not sure fi some of these are suppose to be attached into another tile, just in case I place all of them separated).
Now the custom .ini will show new colors on the minimap (only while modding):
Here, the same map using 2 different tilesets: BLOXSNOW: BLOXTEM:
Files: Todos Tilesets Personalizados.rar<-- This include all the .ini, all the bin and all the .r16 files needed.
This file includes:
BLOXBAT2: Luminar's night mission based on Bloxbat; I fixed the grey stuff from the spice so now the spice won't look weird. Normal spice.
BLOXBGP: A Giedi Prime based. Normal spice.
BLOXCRFT: Wacraft 2 winter tileset. Chopped trees as spice.
BLOXHILN: A Heighliner tileset, to create the interior of a big Dune ship. box-crates as thin spice and "mini-repair-pad" as thick spice.
BLOXINT: The interior of a building. Gold as thin spice, gems as thick spice.
BLOXRETR: Dune 2 graphics tileset. Normal spice.
BLOXSNOW: Snowdy map with rifts, rivers and roads. The spice it's gems.
BLOXTD: Green land, rifts, water and roads. the spice it's tiberiun.
BLOXTEM: Green land, rifts, water and roads. the spice it's gold.
To make these tilesetes to appear you need the ".r16" files (same name) into the game's data folder; you can get these files by executing cncnet.exe or downloading the file I upload earlier, that have all needed to work with.
If you have them already, place these ".ini" files into the folder "/tilesets" from the editor's path; the program should reconice then auto. Keep in mind you also need the "*.bin" files that are part of the tileset.
Update: The new ".ini" will allow any modder to place spice directly into your map withouth switching into another tilesets.