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Showing content with the highest reputation on 08/22/2017 in all areas

  1. General notice, in case you have missed it. I have publicly announced I am working on my own RTS, starting this week for real. This means, I have reversed the order of things. I continue building on dune2themaker4j (the engine), but I will focus on making my own commercial game. However, I do use dune 2 as a means (a template/graphics stub, etc). So expect, especially in the beginning, to see a lot of 'dune 2' progress. I have sat down with my family and acquired some time for my own to chase my dream of writing my own games and try to make a living out of it. My most recent blog post talks about how I intent to make a minimum playable game, and how I think it will be feasible to get it done around november. I will communicate about its progress pro-actively, with a minimum of 1 blog per 2 weeks about its progress. I also share all struggles I encounter, from graphics, sounds, marketing, publishing, etc. If you want to support me during this, you can do that via various ways. From talking to your friends about this, liking stuff, etc. You can also support me on Patreon. If you have any questions, just reply to this thread, or on patreon, or twitter, or anything else you can reach out to me!
    2 points
  2. To be honest, I haven't given that subject much thought. Most ideas still center around base building, economics and politics. I like simplicity for combat mechanics, but that is also because I don't want the game to be micro heavy.
    1 point
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