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My US History scenario is coming along nicely. Having started in the 1820s, I have entered events part way into the great depression. I have over 180 events already in, and I have about that many more to go (including all of the presidential election headlines). My objective is to teach some history by having players experience it. Most of the events are one-time headliners, but most of those cascade effects via variables to about 30 events I'll have at the bottom of the stack to do the heavy lifting against companies and territories. I've read elsewhere that too many events can cause crashes, but I've also read about track destruction under moving trains doing likewise. In my testing so far, having a long list of events does not crash the game as long as I am careful to always stop trains before disasters. I'll offer up my scenario to y'all later to replicate my testing. I've also read that having many events can slow the game. As a programmer with experience going back to the 70s, I have an eye for efficiency. Besides collapsing many events into simple one-timers backed up by a few generics, I am also distributing event load among year-start, month-start, month-end, year-end and company-start. I am also confident that hardware improvements in the decade since RRT2's release will render performance issues moot. Expect an alpha release before Christmas (2011)! (It will be bundled with a modded v1.56 that enables military industries and cargoes in time for the civil war) EDIT: Since the OP is easy to find, this is always the place to find the latest US History map attached EDIT: Most bugs are now "fixed". Event count is near 400. News headlines are being polished. EDIT 7-Oct-2011: I think it now works as intended (unless my last adjustments screwed up something else). It should now be ready for wider distribution, but I'll stand ready to make a patch if any new bugs are discovered. EDIT 7-Jan-2012: Added and tested Civil War arms race (North v South). It works if you have mil buildings and loads enabled, as in my mod of RT2_Plat.exe. I also corrected a subtle bug where some small sub-territories were falling through the cracks of certain events acting on their parent territories. EDIT 13-Jan-2012: Edited TGV events to reflect fix to game mod in another thread. The TGV introductions are now actually back to the order of the original game (which will please players who can't use the mod). EDIT 1-Feb-2012: Fixed some late-20th C bugs where having too much money fouls up triggers based on revenue (because interest income isn't included in "revenue", but but my "tax" miscellaneous charge is). I really hope these "fixes" stick because testing events in the 1970-2020 time frame is difficult for a scenario that can start in 1823! EDIT 7-Mar-2012: Only cosmetic changes to headline texts, reserved cells etc. The scenario finally seems to be running as intended. This zip file also includes my most recent mod of the platinum v1.56 patch and a couple data sheets to go with it. If you don't like (or can't use) mods, then just delete them. As always, back up files before replacing them with modded versions. EDIT 9-Apr-2012: Corrected some briefing texts, especially the earliest game start date in which a player can win silver or gold by starting a Mexican company. EDIT 28-Oct-2012: Cleaned up a few odds and ends (like making the waste delivered status vanish after 2017, when it becomes unimportant). Unless I messed something up, this map is now "done". EDIT 25-Jan-2013: I guess a programmer's job is never done! This version adds some snow events that slow trains in Canada every winter, and slow trains in blizzard-prone US territories in random (infrequent) winters. It also touches up the map and responds to some recent feedback. This zip includes a revised game mod that "fixes" some problems with managers' salaries. Most notably, I boosted Siemens from 6k to 86k so his massive 30% electric engine discount is something you might actually see when you can use him rather than seeing him only in the age of steam. I also finally hunted down and adjusted the TGVx intro date. I have included cargo, locomotive and manager spreadsheets to use as play-aids. I've also included the full EXE Data spreadsheet for anyone else who is interested in modding. EDIT 28-Feb-2013 (minor): Touched up some reserve cells and enhanced the George Pullman recruiting event. Now if you "buy" George, he stays bought even if you hire a different manager later. On Feb 1 every year, Mr Pullman will come back to you. As always, when substituting a modded EXE in place of an original, be sure that you've backed up the original (or last working copy). EDIT 27-Apr-13 (minor): Added WWI statuses; tweaked magnitudes in electric fuel events; tweaked advertising trigger; added "Obama Re-elected" historical event; pushed fictional future events 4-years forward. Mod adds 20% electric track build and electric engine maint bonuses to Siemens. EDIT 22-Aug-2014 (minor): Simplified (de-geeked) some text messages; Added E-track cells status; Fussed w rsv cells around Atlantic City; tried to protect against book-value overflow in nationalization income calc; shortened bankruptcy headline. EDIT 4-Sep-2014 (experimental): Patched map file attempting to fix demand recovery at ports. Created port-patch ('PP') version of map, adding new zip file for testing. "EXE Data.ods" updated too, but other files are unchanged. EDIT 24-Jan-2016: Finished testing patched ports. The map file retains a -P to remind everyone (especially me) that the map has had bytes tweaked (which will become untweaked if the port settings are ever edited again). I hope this is the final version of the map. Revised File "US History 201601.zip" contains: US History-P.MP2 (ports patched) RT2_PLAT.exe.j10 (modded v1.56 of CD version) default2.lng.x3 EXE Data.ods LocomotiveData.ods Cargo v156xj.ods Managers v156x10.xls US History 201601.zip1 point