Hello all, it's finally here!
So much promised and advertised Structures Editor, which is going to be a better replacement of TibEd gets its preview release. I was working on this really hard during the last month, and spent countless hours and long evenings coding this stuff. It's probably the MOST COMPLEX thing I ever programmed in D2kEditor so far, I would say several times more complicated than mission and events and conditions editor I made years ago. I also need to say, that honestly, now I understand why TibEd was a paid application that needed to be ordered. Heh... I won't want any money or donations from you. But what will make me rewarded and satisfied is seeing that my program is being effectively used by people to make interesting and innovative mods that could not exist before.
Download: Outdated, get a newer version (v2.0pre4) from this post: https://forum.dune2k.com/topic/29026-d2keditor-with-structures-editor-tibed-replacement-preview-release/?do=findComment&comment=401444
Feature description:
Added Structures Editor where you can edit buildings, units, weapons, armour and much more.
This is going to be a better replacement of TibEd, having much more features!
- Available from main menu under "Structures" -> "Structures editor", or Ctrl+X shortcut
- Support for editing Templates.bin, BUILEXP.BIN, ARMOUR.BIN, SPEED.BIN, TECHPOS.BIN files
- More user-friendly user interface than TibEd, many unknown bytes were given correct meaning
- Live preview of building and unit appearance
- Support for adding, removing and renaming of buildings, units, weapons, explosions, armour types, warheads...
- Support for editing building/unit/projectile/animation art count and direction/frame count
(DATA.R16 needs to be edited separately to match proper frame count!)
- Use "Apply changes" to see changes in map and misssion editor
- Use "Save and test" to immediately test your changes in currently loaded map
Limitations (this is important, please read!!!):
- Althrough Structures Editor is able to load and save Templates.bin and other .BIN files from/to CustomCampaignData Mods folder, Save and test feature will not work because testing map won't copy BIN files from Mods folder into Dune2000\Data\bin folder! Save and test feature is usable only if you edit the files directly in their original game location (Dune2000\Data\bin folder). If you work with Mods folder and want to test your changes, you need to save first and manually copy modified .BIN files or use Mission Launcher. Copying of files from Mods to game folder when launching mission is a feature I'm planning to add in future.
- Althrough it is technically possible to add new buildings, units, weapons, building art, unit art etc, this is not usable at this moment because adding a building/unit or art requires to add frames into DATA.R16 file. If you add a building/unit without adding frames into DATA.R16, graphical frames from DATA.R16 will get mismatched and graphical glitches or game crashes will occur. I'm not sure whether the resource editor supports adding new frames, but as far as I know it does not show empty frames which is a big problem. I'm thinking about adding support for DATA.R16 manipulating into Structures editor, but this is going to be another load of work to do.
D2kEditorv2.0pre3.zip