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Showing content with the highest reputation since 05/09/2026 in Posts

  1. Hi FED2K folks, For anyone who's tried to get Emperor: Battle for Dune running on Windows 10/11, I've been working on a launcher called Emperor Reborn that addresses the common compatibility issues. It builds on wheybags' patch foundation but adds a few features I wanted personally: - Fullscreen scaling instead of pillarboxing on 4K monitors - DDNS/hostname support for multiplayer (useful if your home IP rotates) - Bundled launcher UI for selecting resolution without editing config files - Self-contained, no VC++ Redist required Release and source: https://github.com/azmawee/EmperorReborn Install guide: https://azmawee.github.io/EmperorReborn/ Same approach as wheybags' original patch: you bring your own game files and the official EA 1.09 patch. Nothing copyrighted is redistributed. If anyone here still plays online multiplayer or wants to test the DDNS handling, I'd appreciate feedback. The Co-op Campaign mode is also restored. Credit to wheybags for the original Windows compatibility groundwork that made this kind of project feasible. Not affiliated with EA or Westwood.
    1 point
  2. seems redundant. we can simply upgrade the MCV mid-game using new events, or make the hover version the default on a hypothetical archipelago mission like this. pretty sure we can adapt ConYard animations for different MCV types already, too; it's the Harvesters that are locked in to only one docking animation at the moment energy-based technology, like hover engines, are quite commonplace in this new setting and the main new faction there makes frequent use of such things ^^ so I didn't intend to attach some kind of heightened cost to hovertech units. if anything, The Order's hovertech stuff costs so much in ArkDebut because of their firepower lol
    1 point
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