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Showing content with the highest reputation since 03/11/2021 in Posts

  1. I want to just show you how much the modding capabilities have advanced recently thanks to @Klofkac and his new version of the editor. These are fully working naval mechanics in Dune 2000, with a functional Naval Yard that can build the ships and with sidebar icons. Although the video is currently mostly a concept, and could use some improvements, I thought it might still be a good idea to just showcase it, as an example of what can actually be achieved now. Thanks to @KippD2K for the Naval Yard sprites and the house colors on the ship sprites. Thanks again, Klo
    2 points
  2. Just for info. I managed to patch the game, so that you can pre-place more than 1000 structures (buildings, units) in total in a map. The limitation of 1000 structures per side remains, but this will definitely help. After I finish release of D2kEditor 2.0, I will concentrate on game patching in order to add some new features (like static crates) and further versions of D2kEditor will reflect these changes. Thanks to The Code Conquerors group for their activities, which help me significantly with this.
    1 point
  3. Hi, so finally it's here, the promised big update of Structures Editor, which will hopefully change the history of Dune 2000 modding and make both experienced as well as newbie modder's life much easier! Download here: D2kEditorv2.0pre5.7z Important new features: - You can now genuinely add new buildings, units, weapons, explosions and arts without replacing existing! This has never been possible (with TibEd) until now. - You can easily change order of buildings and units - this will break up building/unit references in events, as well as AI properties, which you need to fix manu
    1 point
  4. Mmmm okay, I think now I finally get the idea. That will probably not be too big deal, I will introduce a new export file format (.d2kvcs) which will be a Voices section subset of unit export, and will support cascade import in pretty same way.
    1 point
  5. No worries mate, you can always post stuff here. This Quad variant looks pretty neat. You should post the frames by themselves, or in a format that can be imported into Klofkac's editor, else they really will be unavailable.
    1 point
  6. File Name : Datar8sprites.zip File Size : 6.89 Mb File Format : Zip Uploaded On : 11-3-2013 5:30pm @ All : This Sprite Pack contains all of data.r8 contents.... I still haven't found out what does the pics in unknown folder do.... Have fun people..... @ MVI : Add this pack into your D2k Plus website..... Darar8sprites.zip
    1 point
  7. Your efforts are noble, but futile. Just sail the high seas instead. Yarrrrr, matey!
    1 point
  8. I have made my own dune stories with commanders that don't exist in the same paradox but are very impressive. The method I used was 2D objectifying art in dune style armor and in many regions my nation with the Harkonnen conquers all paradoxes with my exactor science. Gordon Dark Shnider Also originally a Harkonnen Ruler and Advisor in the High Commanding General Rikes that shares with Ecticon his commander rikes and his conquering strategies along with battle formation and new units. He leads the from his own deadlier version of the assault tank, the Demonstrator I which ha
    1 point
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