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Posted

That isn't the correct manner. Here are some suggestions:

1) if you want the scout to be invisible add:

Stealthed = TRUE

to it's rules entry.

2) unfortunately, giving units such as the scout deployment abilities is rather difficult. So, instead, you can give the Scout the same "death" entry as the infiltrator.

Posted

Which, "ExplosionType" would it be?

And I want to give the Plasma Gun to a Laser Tank.

I put in HKDevestatorGun in TurretAttach for it, and it didn't work; it still had the same lasergun animation like normal. Then I did DevPlasma_B, and it still didn't work. Does it have anything to do with the Muzzle stuff? Or do i do HKDevestatorGun_B/W? Or DevPlasma_W? Thanks in advance.

Posted
I was wondering if you could make a scout an Infiltrator/Sabotuer?
Change the XAF = "" line in the scout to that of the sabotuer, then add this to the scout:

Saboteur = TRUE
Resource = SaboteurBomb
ExplosionType = SabotuerDeath

Et voila! Sabo-scout. :)

Posted
I was wondering if you could make a scout an Infiltrator/Sabotuer?
Change the XAF = "" line in the scout to that of the sabotuer, then add this to the scout:

Saboteur = TRUE
Resource = SaboteurBomb
ExplosionType = SabotuerDeath

Et voila! Sabo-scout. :)

XAF? Where?

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