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Posted

Ok, sorry it took so long for my opinions, but here they are:

-remove the Smuggler Trike's shadow because it is out of proportion.

-the Smuggler Operations Centre should be a factory xaf opposed to a barracks xaf.

-retexture the Smuggler Operator to have a Smuggler appearance.

-the Ginaz Swordmaster has a gun, yet it doesn't use it. Perhaps, if it is possible, the weapon should be removed using the xbf editor.

-the Ginaz need a third unit.

-the "Arrakeen" in "Arrakeen Militia" is spelled "Arakeen," incorrectly.

-the Arrakeen Militia needs a third unit.

-the Arrakeen Militiamen should have slightly better armour and a slightly better weapon.

-if it is possible, the Arrakeen Militia Tank should be lengthened using the xbf editor, so that it is slightly distinguishable from the original Assault Tank.

-the Guild should have the Guild Mega Cannon replaced with the Guild NIAP Tank, since the Mega Cannon has been done many times.

-the Fremen Biker Scout should be slightly slower.

-the Tleilaxu Infector is not really approppriately named, so perhaps crossing the splat it

leaves could be made to contaminate infantry.

-the Tleilaxu FaceDancer should have "FaceDancer" spelled "Face Dancer" so that it is two words.

-the Tleilaxu ChemWarrior should have "ChemWarrior" spelled "ChemWarrior" so that it is two words.

-the Tleilaxu Chemical Tank's weapon should appear more green.

-the Tleilaxu Catapult's weapon's splat should contaminate infantry.

-the Tleilaxu Chemical Turret should have slightly better armour.

-the Ixian Pummeler should have it's weapon changed to an energy weapon and have its name changed to fit it.

-the Ixian Scout should have an energy weapon.

-the Ixian MG Post should have an energy weapon and be renamed to suit it.

-the Corrino infantry should be named "Corrino" instead of "Sardaukar".

-the Corrino should have an additional tank unit, like a Missile Tank.

-the Corrino Tank should have an appearance more similar to the other Corrino tank's yellow colour.

-the Corrino turrets should not be pop-up types.

-the Corrino Palace should have an edited HKPalace xaf.

-the Corrino should continue use of the Death Hand instead of getting access to the Sardaukar (or Corrino) General.

Here are some general opinions:

-the Ixians should have very energy oriented weapons.

-the Tleilaxu weapons that leave splats should have contaminating abilities.

-the Corrino could perhaps use another unit.

Posted

Ok, sorry it took so long for my opinions, but here they are:

-remove the Smuggler Trike's shadow because it is out of proportion.

^OK.

-the Smuggler Operations Centre should be a factory xaf opposed to a barracks xaf.

^Yeah, I'll probably do something about that.

-retexture the Smuggler Operator to have a Smuggler appearance.

^What's wrong with green?

-the Ginaz Swordmaster has a gun, yet it doesn't use it. Perhaps, if it is possible, the weapon should be removed using the xbf editor.

^Removing his gun in the XBF editor makes him unselectable, as it seems to contain his user-control data.

-the Ginaz need a third unit.

^The APC is coming...it's in the original CR2 readme.

-the "Arrakeen" in "Arrakeen Militia" is spelled "Arakeen," incorrectly.

^Oops.

-the Arrakeen Militia needs a third unit.

^Rocket Trooper...again, I believe it's mentioned in the readme.

-the Arrakeen Militiamen should have slightly better armour and a slightly better weapon.

^Yeah, i'll tweak that kind of stuff.

-if it is possible, the Arrakeen Militia Tank should be lengthened using the xbf editor, so that it is slightly distinguishable from the original Assault Tank.

^Hmm, it'll be retextured a little, that ought to be enough...Especially because, as the full manual will state, it basically is the old assault tank...look at the Militia logo. ;)

-the Guild should have the Guild Mega Cannon replaced with the Guild NIAP Tank, since the Mega Cannon has been done many times.

^The "Navigator in a Plane" Tank...isn't that a wee bit strange? ;D Besides, the Mega Cannon's various tweaks set it apart a bit, I think.

-the Fremen Biker Scout should be slightly slower.

^Nope, the whole point is fast and stealthy.

-the Tleilaxu Infector is not really approppriately named, so perhaps crossing the splat it

leaves could be made to contaminate infantry.

^You mean the Infestor? It doesn't leave a splat, and it does contaminate infantry... ???

-the Tleilaxu FaceDancer should have "FaceDancer" spelled "Face Dancer" so that it is two words.

-the Tleilaxu ChemWarrior should have "ChemWarrior" spelled "ChemWarrior" so that it is two words.

^Nope. That's my final answer, Regis. ;)

-the Tleilaxu Chemical Tank's weapon should appear more green.

^Ah, the problem is, if I change the other fire part, building fires appear green...This may be fixed for the final version, though.

-the Tleilaxu Catapult's weapon's splat should contaminate infantry.

^But it would turn them into more catapults... :- Unless you know a way around that you're not telling me... ;)

-the Tleilaxu Chemical Turret should have slightly better armour.

^Why? The turret is exactly the same as the old Hark one in all respects, except asthetics and it self-repairs.

-the Ixian Pummeler should have it's weapon changed to an energy weapon and have its name changed to fit it.

^Nah. It's artillery, after all.

-the Ixian Scout should have an energy weapon.

^Ah, youn mean the Scout Bike? Hmm, maybe...

-the Ixian MG Post should have an energy weapon and be renamed to suit it.

^Err, no.

-the Corrino infantry should be named "Corrino" instead of "Sardaukar".

^"Imperial Corrino"? "Corrino Recruit"? "Imperial Corrino Elite"? ;) But the point is, no.

-the Corrino should have an additional tank unit, like a Missile Tank.

^The rocket tank is like a missile tank... ???

-the Corrino Tank should have an appearance more similar to the other Corrino tank's yellow colour.

^Actually, everything else is being changed to look like the tank. :P

-the Corrino turrets should not be pop-up types.

^Erm, too much work for mere asthetics. :P

-the Corrino Palace should have an edited HKPalace xaf.

^Why? Do you just like to edit XBFs? ;)

-the Corrino should continue use of the Death Hand instead of getting access to the Sardaukar (or Corrino) General.

^Why, again? Besides, a Death Hand variant is going to be the Tl superweapon. (Yes, I'm using my original idea. Apollyon can just get over it. ;))

Here are some general opinions:

-the Ixians should have very energy oriented weapons.

^For the most part, they do.

-the Tleilaxu weapons that leave splats should have contaminating abilities.

^Too make more splats? I'm not sure what you're getting at... :-

-the Corrino could perhaps use another unit.

^Why? They're a bit overpowered as it is...

Posted

Some stupid mistakes on my part in there :P

But on a couple of subjects:

1. the Operator's green color isn't a smuggler color :-

2. the militia tank thing was just a little suggestion, and I realize what their circumstances are.

3. I do actually have a means of making the splat turn them into contaminators, but it might adversly affect the Contaminator itself.

Posted
3. I do actually have a means of making the splat turn them into contaminators, but it might adversly affect the Contaminator itself.

How do you do that? :O

That's exactly what I originally intended the TL superweapon to do, but when I added "Leeches = TRUE" and "Infantry = TRUE" it just turned them into more Deathhand splats. :P

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