Seal89999 Posted March 17, 2003 Posted March 17, 2003 oh btw, call em nod and gdi... i'm just in the c&c universe right now... and more people have made this comparison :)i want kane's head!You will never kill our great leader lol.
lowzeewee Posted March 18, 2003 Author Posted March 18, 2003 !!!!!!!!!!!!!!!!URGENT!!!!!!!!!!!!!!!!Note 0:You can only reinforce when your entire army has been destroyed,Note that you can only get reinforcements 4 times,you can retreat but become vulnerable which retreating.Note 1:Once all of you in an alliance has been clobbered and cant reinforce anymore,you lose.Note 2:You cannot reinforce through yr enemy's starting point.Note 3:If your starting point is captured and your army fails to capture it back and get massacred in the process,you lose ;)Note 4:To capture a territory,u have to *move into it* and attack the inhabitants.[if any].Note 5:So to win this planet,you need to destroy all the attackers and capture all territories,so that they are defeated. ;DNote 6:You can only reinforce what you had at the start and cant change it :PNote 7:While defending/attacking,dont get all 4 of u from each side fighting each other,go and 'do something else'!Planet info:To capture the islands around,there are *TWO* rebel ships[capacity=10] that the rebels are guarding that you must get to capture the islands,you can only land troops on the islands,and once if you destroy the ship before it reaches the island,there is no replacement,remember,if you destroy both before landing on the islands,I think you are crazy. :OWHen you land any troop(s) on the islands,he will plant the flag on it,and you can return him or leave him there.But if u leave him/them there and dont bring him/them back,you cant reinforce and once the rest of yr army on the mainland has been destroyed and both ships have been destroyed by u,you lose.If you bring all the 'flagplanters' back and manage to destroy the ships,then its fine.You can choose to destroy the bridge if you wish.One fun thing to do is to use the ship(s) to ferry troops across to the enemy territories and land them there so u can fight those dudes over there :)REMEMBER YOU ARE NOT FIGHTING FOR YOURSELF BUT FOR YOUR ALLIANCE.
lowzeewee Posted March 18, 2003 Author Posted March 18, 2003 You cant fight the enemies on the border while remaining on yr own starting point when you are the attacker,you must cross over to fight,thus the disadvantage :DBut everyone *MUST* at least fight a few times.I think there will be a big problem with this but there will surely be a problem...as i have done a big mistake with the map as the starting points are too close but never mind,just try out ;)
ExSPlug Posted March 18, 2003 Posted March 18, 2003 For UN and GM only:[hide]Moves my 30 riflemen and 10 jeeps to sector E. Can I have more description about the sector?[/hide]
lowzeewee Posted March 18, 2003 Author Posted March 18, 2003 u can only attack or move after the game time has commenced
Emperor Harkonnen Posted March 18, 2003 Posted March 18, 2003 I'll buy 1000 hand held automatic atomic rocket launchers the 20 megatonn type ;D ;Dnah I am just kidding, never mind me
lowzeewee Posted March 18, 2003 Author Posted March 18, 2003 18 and a half hours before the battle begins!Note:Promotion takes place after the whole planeterian battle has been over
Terror Posted March 18, 2003 Posted March 18, 2003 The GDI transport craft starts it's landing prodecure on the planet. Flameweaver looks out of the window, searching for any enemy activity that can endanger the landing. There don't seem to be any problems so far, and landing will probably not bring much problems, but still Flameweaver does not thrust the situation.... it has gone wrong before, and GDI cannot afford catastrophes like that again. 5 minutes later, the transport craft has landed safely on the planet and the cargo doors open. The first soldiers and workers run out of the aircraft, silently happy to be on the ground again, even though they'd never admit that. Jeeps are starting up and drive out of the craft. The entire camp is back in action. Commanders walk around nervously and shout orders to their soldiers to get this camp up and running as fast as possible. Flameweaver however does not join the other commanders in first positioning his forces, he knows his captains and he knows that they can handle the situation. The time is much better spend in looking what to do when camp is set up, as NOD has probably arrived as well and they will not wait to expand.
Mihail Posted March 19, 2003 Posted March 19, 2003 Okeedokee...lets get this thing started.First of all,I move 3 BA's and a Scout Jeep to Sector FThen I set up a barricade and make some assemble-them-yourself turrets,provided power by my drop-ship's engines.I quickly take advantage of this opportunity.The three BA's quickly kill most of the civilian population,2 more BA's are sent to help rat those stupid peds out.We purchase 5 more BA's.
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 3 battle armors and 1 scout jeep captured territory F!
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 take more territory or defend yr land,yr choice
slaphapy Posted March 19, 2003 Posted March 19, 2003 *moves all troops to sector F, to take out all units* ;)
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 Okeedokee...lets get this thing started.First of all,I move 3 BA's and a Scout Jeep to Sector FThen I set up a barricade and make some assemble-them-yourself turrets,provided power by my drop-ship's engines.......where the hell did u get turrets,power and barricades?LOLYes,you can hide in the ground cavaties but not in some barricade
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 *moves all troops to sector F, to take out all units* ;)Battle wages on as slaphapy's 60 troops massacred AK47 001's 3 battle armors and 1 scout jeep,losing just 2 troops!
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 Soldier Dunenewt[uN]Units:100 riflemenSoldier ExSPlug[uN]Units:10 Jeeps,30 RiflemenSoldier Slaphapy5[uN]6 Jeeps,58 riflemenSoldier Flameweaver[uN]40 riflemen,10 rocketmen,5 jeepsSOldier Sardaukar Elite[steel Wolves]Units:6 Cyborgs,10 battle armors,2 scout jeepsSoldier AK47 001[steel Wolves]Units:5 cyborgs,6 battle armors,Soldier Ghosthunter[steel Wolves]Units:5 cyborgs,10 battle armors,1 scout jeepSoldier Sandwraith[steel Wolves]Units:9 cyborgs,6 battle armors,4 scout jeepsRebels:37
Mihail Posted March 19, 2003 Posted March 19, 2003 Okeedokee...lets get this thing started.First of all,I move 3 BA's and a Scout Jeep to Sector FThen I set up a barricade and make some assemble-them-yourself turrets,provided power by my drop-ship's engines.......where the hell did u get turrets,power and barricades?LOLYes,you can hide in the ground cavaties but not in some barricadeSimple.There were some basic assemble-yourself turrets on the dropship,barricades(I mean sandbags)on the dropship,and the engines of the dropship were dissassembled and used to provide power to the turrets.Ok...now I move all my troops back South into SW teritory.BTW,can I say my BA's rigged the Jeep with a bomb? ;DAnd by the way,you DID say that BA's were highly evolved rifle-men,so shouldn't the death casualty for Slaphapy be a LITTLE bit higher?
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 sorry all those barricades,power engines,bombs and SELF ASSEMBLED turrets are strictly not allowed,you can only get sandbags and turrets later but i cant tell u how YET ;)imagine killing 3 US commandos with a force of 60 soldiers,both with rifles?
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 Um.......back south?http://www.dune2k.com/forum/attachments/Cascione_II.jpgPls state which alphabet of the territory u want to move into
Mihail Posted March 19, 2003 Posted March 19, 2003 Oh well.I order 2 more BA's [attachment archived by Gobalopper]
Mihail Posted March 19, 2003 Posted March 19, 2003 Um.......back south?http://www.dune2k.com/forum/attachments/Cascione_II.jpgPls state which alphabet of the territory u want to move intoI mean,to the deeper end of my territory,close to rebels.
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 u cant order now.........you can only reinforce...pls read the rulesNote 0:You can only reinforce when your entire army has been destroyed,Note that you can only get reinforcements 3 times,you can retreat but become vulnerable which retreating.Note 1:Once all of you in an alliance has been clobbered and cant reinforce anymore,you lose.Note 2:You cannot reinforce through yr enemy's starting point.Note 3:If your starting point is captured and your army fails to capture it back and get massacred in the process,you lose Note 4:To capture a territory,u have to *move into it* and attack the inhabitants.[if any].Note 5:So to win this planet,you need to destroy all the attackers and capture all territories,so that they are defeated. Note 6:You can only reinforce what you had at the start and cant change it Note 7:While defending/attacking,dont get all 4 of u from each side fighting each other,go and 'do something else'!Planet info:To capture the islands around,there are *TWO* rebel ships[capacity=10] that the rebels are guarding that you must get to capture the islands,you can only land troops on the islands,and once if you destroy the ship before it reaches the island,there is no replacement,remember,if you destroy both before landing on the islands,I think you are crazy. WHen you land any troop(s) on the islands,he will plant the flag on it,and you can return him or leave him there.But if u leave him/them there and dont bring him/them back,you cant reinforce and once the rest of yr army on the mainland has been destroyed and both ships have been destroyed by u,you lose.If you bring all the 'flagplanters' back and manage to destroy the ships,then its fine.You can choose to destroy the bridge if you wish.One fun thing to do is to use the ship(s) to ferry troops across to the enemy territories and land them there so u can fight those dudes over there REMEMBER YOU ARE NOT FIGHTING FOR YOURSELF BUT FOR YOUR ALLIANCE and STOP IMAGINING SOME BOMBS AND TURRETS AND STUFF LIKE THAT
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 Um.......back south?http://www.dune2k.com/forum/attachments/Cascione_II.jpgPls state which alphabet of the territory u want to move intoI mean,to the deeper end of my territory,close to rebels.ok....u want to fight the rebels?
Mihail Posted March 19, 2003 Posted March 19, 2003 No,just closer to them.Ok.Lets clear this up.I go deeper into SW territory,and it never said in the beginning rules about no sandbags or turrets.Sorry about the ordering thing.Ok,I guess I will just go into the southern end.
lowzeewee Posted March 19, 2003 Author Posted March 19, 2003 ok.no capturing of starting point unless there are all 8 pple in the battle fighting
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