Dunenewt Posted January 25, 2003 Author Share Posted January 25, 2003 [attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 25, 2003 Share Posted January 25, 2003 [attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 25, 2003 Share Posted January 25, 2003 Great mod newt! I enjoyed the Moritani units the most, but I thought the Hagal one could use some tweeking. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 25, 2003 Author Share Posted January 25, 2003 What changes would you make to Hagal then?And what do you think of Ecaz? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 25, 2003 Share Posted January 25, 2003 The Hagal unit power just leapt from really powerful to weak. Some should be lessened and others increased. The Ecaz were very well balanced in my opinion. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 25, 2003 Author Share Posted January 25, 2003 I think I will give the Las-Tank more armour Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 25, 2003 Share Posted January 25, 2003 That was one the suggestions I was gonna make actually ;D Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 25, 2003 Author Share Posted January 25, 2003 what other changes would you suggest? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 26, 2003 Share Posted January 26, 2003 The other things I would do are only minor changes to the armor and speed of some units, nothing particularly serious. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 26, 2003 Author Share Posted January 26, 2003 Which units? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 26, 2003 Share Posted January 26, 2003 The laztank was a little to fast, the Scout Mech could be a little slower, and you should mic the air units up a little bit. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 28, 2003 Author Share Posted January 28, 2003 My mod will be released with custom maps Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 28, 2003 Share Posted January 28, 2003 I was playing a bit ago, the Moritani Refinery wont wrok ??? The Harvester just wont dock with it.Amd how many maps do you have planned? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 28, 2003 Author Share Posted January 28, 2003 It does on mine - don't forget that it only has one docking spacei have roughly 5 maps planned Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 28, 2003 Share Posted January 28, 2003 Well, I don't know then.And that many maps in addition to textures could make for a huge download size. Quote Link to comment Share on other sites More sharing options...
paul_of_arrakis Posted January 30, 2003 Share Posted January 30, 2003 I've already made one very beta map. The bases are very out of scale and the ai is seemingly invincible. It is based on caladan (grass) with a base @ either end and a forest between them. btw does anyone know where i can find a decent texture for a tree, because i am currently using the cinatree texture found in the buildings section in the map editor and it is too small, gets destroyed, and can be selected so it is impossible to command units through the forest. Can Someone help me please!! Quote Link to comment Share on other sites More sharing options...
Apollyon Posted January 30, 2003 Share Posted January 30, 2003 It does on mine - don't forget that it only has one docking spacei have roughly 5 maps plannedif youre using the guild refinery as base then it will dock and use all three spaces even tho only 1 is visible. If youre not then sorry =P. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted January 31, 2003 Author Share Posted January 31, 2003 I've sorted it out now Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 1, 2003 Share Posted February 1, 2003 It does only have one docking space in this mod, the other two were deleted. The Guild Refinery model was used for the Moritani Refinery, and does only have on pad. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted February 1, 2003 Share Posted February 1, 2003 The Guild Refinery model was used for the Moritani Refinery, and does only have on pad.yes but nevertheless if you set it to have more than 1 it will have more than 1, although the upgraded 2 will be invisible (although harvies may still dock at them). Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 1, 2003 Share Posted February 1, 2003 Yes, I understand that, I'm just trying to clarify the nature of the Guild Refinery model being used in the mod. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted February 1, 2003 Share Posted February 1, 2003 okeydokey. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted February 4, 2003 Author Share Posted February 4, 2003 It occupied too little squares - that was the problem Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 4, 2003 Share Posted February 4, 2003 That makes sense. Have you made any textures yet? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted February 6, 2003 Author Share Posted February 6, 2003 No but im going to use that g=infantry256.tga one Quote Link to comment Share on other sites More sharing options...
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