Caid Ivik Posted December 18, 2002 Share Posted December 18, 2002 People, I must say I have failed to complete the RA2 mod. As I think it's not very good, I've stopped all works, also because I was lacking new tiles and such from cooperation. I was thinking about an improvement in Dune III mod, especially AI. All sides would have some mutual units (mercenaries), ment for AI use to prevent any chaos because of three sides. But don't wait for the version 4.00. I think it's best to make a fully new mod, with some things from D3, but much new.Dune IV, new Tiberian Sun conversion has started its progress. It will have 4 sides, unlikely D3 it will be the Atreides, Corrino, Tleilaxu and Guild. All will have twelve same and twelve "house" units. Also, if I'll be luck it will have some new music, also I will work on better visual difference. If you have any rational idea, reply here to say.Ah, and for the Guild you'll have one VERY special unit, which was so lacking in D3 ;) Link to comment Share on other sites More sharing options...
Apollyon Posted December 18, 2002 Share Posted December 18, 2002 im sorry let me get this straight - youre making a mod for tib sun based in the dune universe?if so then cool =Dlemme test it ;D Link to comment Share on other sites More sharing options...
vidiware Posted December 18, 2002 Share Posted December 18, 2002 nice Caid...Are you going to convert everything to dune units this time, or are you using ts units? Link to comment Share on other sites More sharing options...
Caid Ivik Posted December 19, 2002 Author Share Posted December 19, 2002 I will convert what I'll can. Music, at least for main menu, will be like Dune. But soldiers will be like in TS. As in Dune III mod. Link to comment Share on other sites More sharing options...
Apollyon Posted December 19, 2002 Share Posted December 19, 2002 does that mean that one side will have disk throwers etc or that you just can change their appearance? Link to comment Share on other sites More sharing options...
Caid Ivik Posted December 20, 2002 Author Share Posted December 20, 2002 Some things can be changed, some not. I don't have time to make 250 pictures for one infantry unit. So I'm using older ones. But I can draw new vehicles (wait for the Old Man of the Desert...) Link to comment Share on other sites More sharing options...
Death42 Posted December 21, 2002 Share Posted December 21, 2002 That's great!! Caid!, I been searching a new mod for the TS ever since I play a mod called Shifting Sand (sorry, I cannot remember if the creator is you or someone else, very sorry!) well, just what you said, this mod has start now, well, what its status now?, and can you please tell me when it will be release?Thanks in Advance! Link to comment Share on other sites More sharing options...
vidiware Posted December 21, 2002 Share Posted December 21, 2002 I think Shifting Sand is Nema Fakeis mod...Caid is the great RA2 and espessially TS modder around here...Try his Dune3 or other Caid mods...or my emperor mod The Shadow over Arrakis Link to comment Share on other sites More sharing options...
nemafakei Posted December 21, 2002 Share Posted December 21, 2002 I would love to help. TS is so much easier than RA2.Regarding colours, I have an idea - C&C1-style neutral-ish colours.Try these:[Colors]LightGold=34,128,255 ; 0Gold=34,56,192 Â ; 1DarkGold=34,235,255 ; 2LightGrey=0,0,220 ; 3Grey=0,0,190 Â ; 4DarkGrey=0,0,120 ; 5Black=0,100,0 Â ; 6White=0,0,255 Â ; 7LightRed=0,70,255 ; 8Red=0,48,96 Â ; 9DarkRed=0,96,255 ; 10Burgandy=0,255,150 ; 11LightOrange=24,60,255 ; 12Orange=24,48,128 ; 13DarkOrange=11,235,255 ; 14LightMagenta=110,160,192 Â ; 32 NOW TEAL;LightMagenta=228,32,255 Â ; 15;Magenta=228,32,255 ; 16Magenta=110,160,192 ; 32 NOW TEALDarkMagenta=228,48,255 ; 17LightPurple=200,48,255 ; 18Purple=200,32,255 ; 19HyundaiPurple=200,32,170 Â ; 20LightBlue=164,44,255 ; 21Blue=164,32,196 ; 22DarkBlue=164,60,179 ; 23NeonBlue=164,255,255 ; 24LightSky=142,70,255 ; 25Sky=142,80,255 Â ; 26DarkSky=142,235,255 ; 27LightCyan=132,70,255 ; 28Cyan=132,160,255 ; 29DarkCyan=132,235,255 ; 30LightTeal=110,70,255 ; 31Teal=110,160,255 ; 32DarkTeal=110,235,255 ; 33LightGreen=85,70,255 ; 34Green=85,64,96 ; 35DarkGreen=85,235,150 ; 36NeonGreen=85,255,255 ; 37LightYellow=43,70,255 ; 38Yellow=43,160,255 ; 39DarkYellow=43,235,255 ; 40NeonYellow=43,255,255 ; 41LightPeach=21,120,255 ; 42Peach=21,150,255 ; 43DarkPeach=21,180,255 ; 44DarkerPeach=21,255,255 ; 45LightLime=53,70,255 ; 46Lime=53,160,255 Â ; 47Darklime=53,235,200 ; 48NeonLime=53,235,255 ; 49 Link to comment Share on other sites More sharing options...
Caid Ivik Posted December 25, 2002 Author Share Posted December 25, 2002 Actually, I haven't finished any RA2 mod, Vidiware, so calm down ;DThanks Fakei, I will see what it does, but in next days I won't have much time. Link to comment Share on other sites More sharing options...
Apollyon Posted December 25, 2002 Share Posted December 25, 2002 i thought id ask (OT) what is the code used in Tib sun for the drop pods when you get a squad of veteran infantry? What line makes the infantry in it veteran? Link to comment Share on other sites More sharing options...
Caid Ivik Posted December 27, 2002 Author Share Posted December 27, 2002 Every unit has some value ("points=" statement), if it will kill specifical multiplier of it, it will become veteran. Standard in TS 1.00 is 20-times, in TS 1.07 10-times. In D3 it's I think 4-times. Link to comment Share on other sites More sharing options...
Apollyon Posted December 27, 2002 Share Posted December 27, 2002 ok, i wonder if I can get it to work in emperor. Link to comment Share on other sites More sharing options...
Caid Ivik Posted January 6, 2003 Author Share Posted January 6, 2003 It has a same system I think. Link to comment Share on other sites More sharing options...
vidiware Posted January 6, 2003 Share Posted January 6, 2003 What??? the upgrade system???It works exactly the same way...that veteran stuff at the bottom of each unit Link to comment Share on other sites More sharing options...
Caid Ivik Posted January 7, 2003 Author Share Posted January 7, 2003 How should Worm look like? Link to comment Share on other sites More sharing options...
vidiware Posted January 7, 2003 Share Posted January 7, 2003 mm...Whar about an SHp that is different spice colours? Link to comment Share on other sites More sharing options...
Major_Gilbear Posted January 7, 2003 Share Posted January 7, 2003 Hey! Good to see you do another TS mod! I must admit that yours and Nema's are the one that inspired me to start my RA2 one... ;DRecolouring the Inf is fast if you do them in PaintShopPro7, and there is a Flamer inf guy in the TS files that you could also use, but it needs extracting and renamimng to use.Anyway, Good luck - I look forward to playing one of your mods again. Link to comment Share on other sites More sharing options...
Caid Ivik Posted January 8, 2003 Author Share Posted January 8, 2003 [attachment archived by Gobalopper] Link to comment Share on other sites More sharing options...
Major_Gilbear Posted January 8, 2003 Share Posted January 8, 2003 I was thinking of the Weedguy, yeah. :P Link to comment Share on other sites More sharing options...
nemafakei Posted January 8, 2003 Share Posted January 8, 2003 Vidi, I made some. I should have access to it by the weekend. The way to do it is randomly distributed red(remap) dots on the tib01 to tib20 (I think) shps, within a roughly flat rhomboid/oval shape, then put them in the necessary mix file Link to comment Share on other sites More sharing options...
Caid Ivik Posted January 9, 2003 Author Share Posted January 9, 2003 I was thinking of the Weedguy, yeah. :PThere are three things. But if you would make a Warcraft mod, you have already done Infernal ;) Link to comment Share on other sites More sharing options...
Major_Gilbear Posted January 9, 2003 Share Posted January 9, 2003 ^^^I saw. I thought you wanted a flamer (HK) or a gas projector (OR) trooper... hence the Weed one, rather than the guy on fire, or the flame anim. If not, it'd make a good Sarduakar, or other heavy infantryman, with some recolouring. 8) Link to comment Share on other sites More sharing options...
Caid Ivik Posted January 10, 2003 Author Share Posted January 10, 2003 Can you rip someone for me animation of worm attack from Dune 2000, please? Also his sounds. Link to comment Share on other sites More sharing options...
nemafakei Posted January 11, 2003 Share Posted January 11, 2003 It would be too small, I think. Link to comment Share on other sites More sharing options...
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