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Posted

People, I must say I have failed to complete the RA2 mod. As I think it's not very good, I've stopped all works, also because I was lacking new tiles and such from cooperation. I was thinking about an improvement in Dune III mod, especially AI. All sides would have some mutual units (mercenaries), ment for AI use to prevent any chaos because of three sides. But don't wait for the version 4.00. I think it's best to make a fully new mod, with some things from D3, but much new.

Dune IV, new Tiberian Sun conversion has started its progress. It will have 4 sides, unlikely D3 it will be the Atreides, Corrino, Tleilaxu and Guild. All will have twelve same and twelve "house" units. Also, if I'll be luck it will have some new music, also I will work on better visual difference. If you have any rational idea, reply here to say.

Ah, and for the Guild you'll have one VERY special unit, which was so lacking in D3 ;)

Posted

I will convert what I'll can. Music, at least for main menu, will be like Dune. But soldiers will be like in TS. As in Dune III mod.

Posted

Some things can be changed, some not. I don't have time to make 250 pictures for one infantry unit. So I'm using older ones. But I can draw new vehicles (wait for the Old Man of the Desert...)

Posted

That's great!! Caid!, I been searching a new mod for the TS ever since I play a mod called Shifting Sand (sorry, I cannot remember if the creator is you or someone else, very sorry!) well, just what you said, this mod has start now, well, what its status now?, and can you please tell me when it will be release?

Thanks in Advance!

Posted

I think Shifting Sand is Nema Fakeis mod...

Caid is the great RA2 and espessially TS modder around here...

Try his Dune3 or other Caid mods...

or my emperor mod The Shadow over Arrakis

Posted

I would love to help. TS is so much easier than RA2.

Regarding colours, I have an idea - C&C1-style neutral-ish colours.

Try these:

[Colors]

LightGold=34,128,255 ; 0

Gold=34,56,192  ; 1

DarkGold=34,235,255 ; 2

LightGrey=0,0,220 ; 3

Grey=0,0,190  ; 4

DarkGrey=0,0,120 ; 5

Black=0,100,0  ; 6

White=0,0,255  ; 7

LightRed=0,70,255 ; 8

Red=0,48,96  ; 9

DarkRed=0,96,255 ; 10

Burgandy=0,255,150 ; 11

LightOrange=24,60,255 ; 12

Orange=24,48,128 ; 13

DarkOrange=11,235,255 ; 14

LightMagenta=110,160,192  ; 32 NOW TEAL

;LightMagenta=228,32,255  ; 15

;Magenta=228,32,255 ; 16

Magenta=110,160,192 ; 32 NOW TEAL

DarkMagenta=228,48,255 ; 17

LightPurple=200,48,255 ; 18

Purple=200,32,255 ; 19

HyundaiPurple=200,32,170  ; 20

LightBlue=164,44,255 ; 21

Blue=164,32,196 ; 22

DarkBlue=164,60,179 ; 23

NeonBlue=164,255,255 ; 24

LightSky=142,70,255 ; 25

Sky=142,80,255  ; 26

DarkSky=142,235,255 ; 27

LightCyan=132,70,255 ; 28

Cyan=132,160,255 ; 29

DarkCyan=132,235,255 ; 30

LightTeal=110,70,255 ; 31

Teal=110,160,255 ; 32

DarkTeal=110,235,255 ; 33

LightGreen=85,70,255 ; 34

Green=85,64,96 ; 35

DarkGreen=85,235,150 ; 36

NeonGreen=85,255,255 ; 37

LightYellow=43,70,255 ; 38

Yellow=43,160,255 ; 39

DarkYellow=43,235,255 ; 40

NeonYellow=43,255,255 ; 41

LightPeach=21,120,255 ; 42

Peach=21,150,255 ; 43

DarkPeach=21,180,255 ; 44

DarkerPeach=21,255,255 ; 45

LightLime=53,70,255 ; 46

Lime=53,160,255  ; 47

Darklime=53,235,200 ; 48

NeonLime=53,235,255 ; 49

Posted

Actually, I haven't finished any RA2 mod, Vidiware, so calm down ;D

Thanks Fakei, I will see what it does, but in next days I won't have much time.

Posted

i thought id ask (OT) what is the code used in Tib sun for the drop pods when you get a squad of veteran infantry? What line makes the infantry in it veteran?

Posted

Every unit has some value ("points=" statement), if it will kill specifical multiplier of it, it will become veteran. Standard in TS 1.00 is 20-times, in TS 1.07 10-times. In D3 it's I think 4-times.

  • 2 weeks later...
Posted

Hey! Good to see you do another TS mod! I must admit that yours and Nema's are the one that inspired me to start my RA2 one... ;D

Recolouring the Inf is fast if you do them in PaintShopPro7, and there is a Flamer inf guy in the TS files that you could also use, but it needs extracting and renamimng to use.

Anyway, Good luck - I look forward to playing one of your mods again.

Posted

Vidi, I made some. I should have access to it by the weekend. The way to do it is randomly distributed red(remap) dots on the tib01 to tib20 (I think) shps, within a roughly flat rhomboid/oval shape, then put them in the necessary mix file

Posted

I was thinking of the Weedguy, yeah. :P

There are three things. But if you would make a Warcraft mod, you have already done Infernal ;)

Posted

^^^I saw. I thought you wanted a flamer (HK) or a gas projector (OR) trooper... hence the Weed one, rather than the guy on fire, or the flame anim. If not, it'd make a good Sarduakar, or other heavy infantryman, with some recolouring. 8)

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