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Destruction Of Ordos Mod :The Downfall


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Posted

No matter what I do, I can't get it to move before selling the Fremen Tent. ???

you must change the exit/deploy data for the frcamp. the exit as it is simply isnt big enough to allow vehicles to leave the camp. Either that or make the primary building the factory and secondary the camp.

Posted

you must change the exit/deploy data for the frcamp. the exit as it is simply isnt big enough to allow vehicles to leave the camp. Either that or make the primary building the factory and secondary the camp.

How would I go about doing the first one?

Posted

well

copy the turret attach and rename it

so call it [contaminategun]

then go to the original bullet and copy and rename it (and remmember to rename it in the turretattach too)

then give the new turret to the unit in question and then go to the new declaration section (search for NEW in rules.txt) then add the 2 new names to the [turretattachtypes] and [bullettypes] columns.

Finally if the bullet isnt conceptual go to the Artini and copy a similar looking bullet and paste it and rename it to the same name as the bullet in the rules.txt.

Posted

So for example I would do:

[TLVirusGun]

Bullet = Contaminator_B

ReloadCount = 30

[Virus_B]

Speed = -1

Leech = true

Infantry = true

MaxRange = 10

Damage = 10

Health = 100

ShieldHealth = 10000

ExplosionType = BloodSplat

Shot = TRUE

Then declare both of them

As it has no warhead i don't have to put it in ArtIni

Posted

GAME caused an invalid page fault in

module GAME.EXE at 0187:0052ab32.

Registers:

EAX=00000190 CS=0187 EIP=0052ab32 EFLGS=00010212

EBX=02003400 SS=018f ESP=00dbf10c EBP=02003414

ECX=02a22c20 DS=018f ESI=02a22c20 FS=4da7

EDX=02a22c20 ES=018f EDI=02003418 GS=0000

Bytes at CS:EIP:

8b 8c 8d e0 0f 00 00 e8 a2 a3 ff ff 8b 95 20 16

Stack dump:

00602590 00000000 00dbfe38 00000000 bff741f7 bffc9490 bff8787a 00000009 00000000 63657053 396c6169 01ffc600 01ffc608 01ffc608 bff741f7 bffc9490

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