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Posted

well.. believe me... the pamirs get raped by electro before my pamirs could rape them fat girls.... and buildings become defect (very irritating) well, i'm pretty bad at this game, but it's a whole lot of fun though

Posted

you mean with 105 mm guns on them? well, that is why i'm a noob :) i just let my enemy build too many of them fat girls, oh and btw... before this i got rushed by lunar's with electro's on them... that almost killed me

Posted

:) yeah, i like the ED a lot... the thing i hate though is that Pamir's can't be equiped with shields.... this makes them very, very vulnerable to energy based weapons... luckily the laser is on the ED's side :)

Posted

Well, wont be making any reviews soon, now BOTH comps are in the shop and using my dads comp is very hard....

too hard? what is it? require a password at every turn>?

Posted

UCS super thing, (forgot the name) it is very heavily armored and has a LOT of HP. It has one vulnerable spot, i can not be equiped with a shield making it a very easy target for lasers and electrical guns and a moderate target for plasma weapons

No doubt you're talking about the UCS Cargo Salamander. ;)

Posted

yeah, earthnuker expalained, but anyway i think that TMP is good, but i do not like all new units.... especially the names are not too cool IMO.

Cool new units are the submarines and also the fat girl and the LC new air unit is pretty cool. But the cargo salamander just isn't fun. it doesn't look very good and is extremely effective in early games vs. non energy weapons but is totally useless vs. energy weapons like lasers. And the problem is that the comp keeps creating those things

Posted

That's the point of the Cargo Salamander. An ED 120mm zealot (just to use some term) would feel pretty screwed if UCS started building salamanders, since it's about the only thing 120mm isn't effective against and is cheap too.

Posted

yeah, i know, it is effective and has it's uses, BUT it doesn't have a shield so it is vulnerable to even an unupgrades small laser, and it looks pretty stupid IMO and it is so strong, i just hate it that my kruzchev's with double barreled 120 mm cannons have such a hard time taking those things out

Posted

Hmmm...I always put double chaingun as a subweapon, but what if we'd pick laser instead? You'd have the cannons against most verhicles and a small laser that finsishes salamanders.

Posted

true, but i usually use rockets for anti air as subweapon :), i prefer to have a siberia class vehicle with laser or, a kruzchev with heavy/small laser near the other kruzchev's

Posted

Don't use ground based rockets as ED! They have the worst firing rate of all the rocket launchers. Even a chaingun does more damage!

This does not apply to air rocket launchers, wich are in fact quite good.

Posted

Hmmm...I always put double chaingun as a subweapon, but what if we'd pick laser instead? You'd have the cannons against most verhicles and a small laser that finsishes salamanders.

Which would leave the Kruzchev vulnerable even to a Gargoyle 20mm with the crappest chaingun and crappest chassis.

Posted

Yes but a Gargoyle with a 20mm cannon with the crappest chassis, crappest ammunition, and crappest gun has 100 rounds in it with 15 damage each. Let's see, how much damage would it do if it emptied its entire gun in to the Kruzchev? Kruzchev has ~1200 hp.

Assuming the units have 0 veterancy and there are no banners nearby.

15x100 = 1500

75% of 1500 damage sustained by armor

Result = 375 hp destroyed

Ok, it wouldn't do that much damage, but wouldn't you find it annoying how your tank is yelling to you that he's being hit and you're just sitting there watching the Gargoyle taking pot shots at your tank?

Posted

no way, thunderers may be strong but even the heavy sonic cannons take quite a while to take a 1800 hp shield down and 4 kruzchevs with rocket packs and perhaps some other anti air can take those thunderers down before they destroy you

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