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Posted

hmm

would it be possible to edit the XBFs manually ones the editor decodes them into a txt?

if we could identify those number values then we could surely just add codes in

it wouldnt be good for making new models but for misc stuff like the number of fired bullets it might work

oh and where can i get the latest version of the editor nyways as it no longer appears to be on dune editing?

Posted

hmm

would it be possible to edit the XBFs manually ones the editor decodes them into a txt?

if we could identify those number values then we could surely just add codes in

it wouldnt be good for making new models but for misc stuff like the number of fired bullets it might work

oh and where can i get the latest version of the editor nyways as it no longer appears to be on dune editing?

i asked adrian that, he said it would be possible, but he is not working on it now, something else.

Posted

thx for the link

hmm i hope that adrian works stuff like bullet count and maybe even the ability to add new vertices etc into the editor eventually (heheh not asking much huh? ;D)

Posted

At present, I'm working on a major update to the Xbf viewer/editor program: adding the capability to replace meshes in Xbf files with meshes created with MilkShape3d, a shareware 3D modeling program (you can download the trial version with 30 day time limit, then it costs only $20 to register). This program can do texture mapping and key frame animation (but not vertex animation).

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