harkahn Posted September 11, 2002 Share Posted September 11, 2002 Hey All.I used to post in the old Dune 2000 forums under Harkahn I believe. I am the creator of Epic Dune 2000 for you that were here back in the day. Been messing with some Emperor's files. One question I have, is it impossible to change which firing sounds go with which unit/defense struct.? I ask because in the mod I am making I have a few changes to make, not to the sounds themselves, but to which sound goes with which unit. An example, the Harkonnen gun turret uses the same sound as the assault tank. I wish to make it use the sound of the Harkonnen ADP firing instead, but cannot for the life of me figure out how this can be accomplished without making the assault tank sound like the ADP as well. Any help on this would be greatly appreciated. Thank you.- Jason Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted September 11, 2002 Share Posted September 11, 2002 Hey Jason, good to see you back! :)I think what you are looking for is in Text strings.txt which can be found in Strings0001.rfh, I'm sure someone will correct me if I'm wrong. Quote Link to comment Share on other sites More sharing options...
Oper90 Posted September 11, 2002 Share Posted September 11, 2002 Hey Jason, good to see you back! :)I think what you are looking for is in Text strings.txt which can be found in Strings0001.rfh, I'm sure someone will correct me if I'm wrong.Hummm ... all my sound files are in the Data/dialog directory ... which each house having their own .txt file. Quote Link to comment Share on other sites More sharing options...
Frodo Posted September 11, 2002 Share Posted September 11, 2002 yes, the firing sound, moving and voices are in the units xbf file. And you change them in the houses sfx.txt file. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted September 11, 2002 Share Posted September 11, 2002 maybe take a look in the harkoonenSFX.txt in the emperordataSfx folder there you can change itor if ya want i can change it for yaEDIT: i can TRY change it for ya Quote Link to comment Share on other sites More sharing options...
nemafakei Posted September 11, 2002 Share Posted September 11, 2002 guusr has it correct. BUT you also need to change the xbf files.Voices are in the SFX files only.See http://www.geocities.com/nemafakei for more information Quote Link to comment Share on other sites More sharing options...
Frodo Posted September 11, 2002 Share Posted September 11, 2002 but remember when editing the xbf files to use a hex editor. Quote Link to comment Share on other sites More sharing options...
harkahn Posted September 12, 2002 Author Share Posted September 12, 2002 Thanks for all your help, everybody. I really appreciate the feedback. I'll be trying that now and then letting everyone know what happens. Thanks again.- Jason Quote Link to comment Share on other sites More sharing options...
harkahn Posted September 12, 2002 Author Share Posted September 12, 2002 Hmmm.. alright I tried it, and it didnt really work. I used a Hex editor to change all the strings in the HKGunturret xbf files. There were 8 or 9 in all. No change, except that if I have it try to load the first 3 files of those 8 or 9, something like HKGunturret_H0, HKGunturret_h1, and HKGunturret_h2 it crashes to the desktop when loading a game, save game or whatnot... do you have any ideas why this is? Any help is appreciated.- Jason Quote Link to comment Share on other sites More sharing options...
nemafakei Posted September 13, 2002 Share Posted September 13, 2002 Check that the names of the sounds are the same length as in the original xbf. Quote Link to comment Share on other sites More sharing options...
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