Emperor Harkonnen Posted August 17, 2002 Share Posted August 17, 2002 I want to change the techlevel in Skirmish, or decide which units is to be built(like the rules file in ra). Does such file exist for Emperor?? Quote Link to comment Share on other sites More sharing options...
vidiware Posted August 18, 2002 Share Posted August 18, 2002 yes but it goes under the group modding...so it will be a small moddownload duneEx from dune editing... then i one of the model folders. you will find a rules.txt and artini.txt.. with this you can make basic mods with no new graphicsTechlevel do exist but arent used...but you can make the units you build subhouse specific:if u not are allied with guild... the rocket launcher or some think could not be buildable Quote Link to comment Share on other sites More sharing options...
nemafakei Posted August 18, 2002 Share Posted August 18, 2002 To make it clear, use DuneEx to extract he rules.txt and ArtIni.txt from emperorDATAmodel0001.rfh (and 0002.rfh etc - the highest number is the most recent patch). Alter them as you will (see http://editing.dune2k.com/docs/ to find out how some things work) and save the file in EmperorDATAmodel (nb you will need to create the model folder yourself) Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 18, 2002 Author Share Posted August 18, 2002 Thanks guys. But I found an easier way: Tibed Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 19, 2002 Share Posted August 19, 2002 ah, mod makers are unreliable. Hasn't Aplphabeta4000 tought you anything? Always use a text editor. Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 19, 2002 Author Share Posted August 19, 2002 But there was someything strange about tibed, you couldn't make a unit/building be assigned to more than one house. and it was not possible to make scientists and civilians buildable >:( Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 19, 2002 Share Posted August 19, 2002 that's one reason why you use a text editor. I believe Jacob Douds was modding Note Tab Lite, I wonder if he still is. Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 19, 2002 Author Share Posted August 19, 2002 But is the rules.txt just as easy to use as the rules.ini in red alert??? Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 19, 2002 Share Posted August 19, 2002 even easier. Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 19, 2002 Author Share Posted August 19, 2002 Well, I tried to make it so that I could build the Ix Slave, but guess what? It didn't work >:(I wrote in the file: House: Ix,Atreidesjust like I used to in the ra rules file, but I wasn't able to build it. do you know what went wrong, Frodo or anyone else? Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 19, 2002 Share Posted August 19, 2002 you put house = ixprimarybuilding = ixrescenter Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 19, 2002 Author Share Posted August 19, 2002 Thanks I'll try that Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 20, 2002 Author Share Posted August 20, 2002 Nah, didn't work >:(DO you have any idea what's wrong? Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 20, 2002 Share Posted August 20, 2002 paste this over the slave...[iXSlave]House = IxStormDamage=10 //only damages is never picked upUnitGroup = FromIXResCentreTerrain = Rock, Sand, NBRock, InfRock, RampPrimaryBuilding = IXResCentreCost = 40Size = 1Speed = 2.0 //game coord per updateTurnRate = 0.2  //radians per tickArmour = None, 50, InfRockHealth = 300Infantry = trueCanBeSuppressed = TRUE//SoundSelected = Selected//SoundOrdered = OrderedViewRange = 7AiSpecial = TRUETechLevel = 1Crushable = TRUEChaosEffect = SmallChaosFXHawkEffect = SmallHawkFXTastyToWorms = FalseWormAttraction = 3TurretAttach = IXSlaveKnifeCanMoveAnyDirection = TRUEGetsHeightAdvantage = FALSECanBeDeviated = FALSECanBeRepaired = FALSEScore = 2AIThreat = 40Then in the Artini.txt put this over the Slave...  [iXSlave]  Icon = "iconsFR_ADVFremen.tga"   IconGrey  = "iconsgrey_FR_ADVFremen.tga"  Xaf = "IX_Slave"  SideBarType = "Infantry"That should do the trick. Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 20, 2002 Author Share Posted August 20, 2002 Thanks, I'll try that too. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted August 21, 2002 Share Posted August 21, 2002 bah, it takes longer then all the mods here put together to get anywhere, program modding isn't as easy, so i gave that up, ill see waht other progs there are.And this calls for a change of sig Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted August 21, 2002 Share Posted August 21, 2002 riper had an old but useful program but he had to kill it Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted August 21, 2002 Author Share Posted August 21, 2002 What Frodo told me worked, so now I'll just put that in the other units I want too Quote Link to comment Share on other sites More sharing options...
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