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Guild rushers.

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I just wanted to throw my 2 cents into this discussion:

Guild tanks are very effective but you can counter them with advanced carry alls to pick them up as they warp in or on the move. However, this tactic can be defeated by having your guild tanks charge up the fold space generator but just have them sit there. The advanced carry all cannot pick up this unit and you can bring up some kind of aa unit to take it out. But also the other player while your guild tank is stuck in the charging mode its totally defenseless so its quite open too attack. Its all about tactic vs counter.


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