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Posted

What the hell happened to the build que patch for D2K? I found the link on D2K+ Build Queues Patch — D2K+ but I can't get it to work, even though I did a fresh install using this guide: 

 

I skipped the funky fresh patch, I only installed the regular 1.06 patch. Then I installed mission select menu, subhouses fix, and high resolution patch. But it's not working, game wont launch.

I could have sworn the que worked on high resolutions in the past.

 

Posted

The queue patch no longer works nowadays, too many updates has been done with the exe on these years so unfornatelly, this doesn´t longer work anymore.

just pointing that nowadays you no longer need any patch, downloading either gruntmods or dunemaster nowadays will have the most updated stuff (funky patch is also heavily updated), in fact, maybe applying that funky "update" could make it work? 

The closer we got on the a "queue" nowadays is by doing it something similar with events with the editor. I release a campaign "a new house sequel" which has some sort of queue. what it does is when you click on any military unit, it will keep producing that unit over and over until you have less than 1000 credits or you stop it. harversters, engies, MCVS... just produce one unit and stop. But I know this is not exactly a full queue.

Has been way many updates over the recent years, so the queue one doesn´t work anymore.

Posted
6 hours ago, DoMoNiC_HuNtEr said:

What the hell happened to the build que patch for D2K?

like Cm said, due to other changes and stuff it became incompatible with, uhh... everything :c

but we do have a modern queue system. here's a convoluted example of 'repeat queue' cuz even weird units like Carryalls are included, and unit groups are in a funni order in this mod
repeatqueue.thumb.png.7fccfc5202ce86e1796538e57f98b90d.png

how's it work? just looking at the bottom three events in the top block, which are the most important: basically, is a unit leaving a building? cool, tag it and queue that kind of unit on the player's sidebar again. easy peasy

it's not a traditional queue where you can mix and match on your sidebar, but it's a solid system that works well!

Posted
19 hours ago, DoMoNiC_HuNtEr said:

Would the que patch theoretically work on the original Dune 2000 patched with an unmodified 1.06 patch file?

no idea about that, mate ^^ I could show ya how to apply the repeat queue system to any mission though, if that helps :P

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