Will Posted February 1, 2003 Share Posted February 1, 2003 well, but how do you know it can outrun rockets :) at only 5 hex distance, and not 4 :)You notice during the game? Quote Link to comment Share on other sites More sharing options...
Terror Posted February 1, 2003 Share Posted February 1, 2003 hmmm k, but i never tried such things. Since in the turretage i no longer build infantry Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted February 7, 2003 Share Posted February 7, 2003 Um, I found that getting within five cells (you can measure with buildings etc), the sabotuer could outrun rockets aimed at it on a perpendicular trajectory (ie it ran across the shot fired at it). Thus zig-zaging till you got close helped keep him alive... vs the AI anyway. Smooth terrain helps.Trikes can out run rockets in any direction -except directly away from the turret, NESW facings- at one or two cells inside the turrets max range. You have no idea how much I have played this game. Really you dont. Believe me! Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 19, 2003 Share Posted May 19, 2003 The saboteur is/was my favourite palace weapon, because you have the most control over it.With cunning use of Saboteurs, you can crack any base, as long as you keep them away from Sonic Tanks. Quote Link to comment Share on other sites More sharing options...
King-Mega Posted May 20, 2003 Share Posted May 20, 2003 The only building that stands a chance agianst the saboteur is a palace though you need 2 saboteurs against a palace. He is good depending how you use him. 8) Quote Link to comment Share on other sites More sharing options...
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