Jump to content

Recommended Posts

Posted

Um, I found that getting within five cells (you can measure with buildings etc), the sabotuer could outrun rockets aimed at it on a perpendicular trajectory (ie it ran across the shot fired at it). Thus zig-zaging till you got close helped keep him alive... vs the AI anyway. Smooth terrain helps.

Trikes can out run rockets in any direction -except directly away from the turret, NESW facings- at one or two cells inside the turrets max range.

You have no idea how much I have played this game. Really you dont. Believe me!

  • 3 months later...
Posted

The saboteur is/was my favourite palace weapon, because you have the most control over it.

With cunning use of Saboteurs, you can crack any base, as long as you keep them away from Sonic Tanks.

Posted

The only building that stands a chance agianst the saboteur is a palace though you need 2 saboteurs against a palace. He is good depending how you use him.

8)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.