Dante Posted July 19, 2002 Share Posted July 19, 2002 Does anyone know how to extract the sounds from Emperor? Not the dialog, but "They die too quickly!" Or "Vectors re-set!" Or "For House Atreides!" That sort of thing. Is there a program to let me at 'em or is it impossible? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 19, 2002 Share Posted July 19, 2002 There was a thread here on it not long ago...http://www.dune2k.com/forum/index.php?board=7;action=display;threadid=3504;start=0 Quote Link to comment Share on other sites More sharing options...
Dante Posted July 20, 2002 Author Share Posted July 20, 2002 Thanks, I'll just go have a look... Quote Link to comment Share on other sites More sharing options...
Dante Posted July 20, 2002 Author Share Posted July 20, 2002 You have found the problems with the .cmp format. I've noticed that there may be a relationship with the .aud format, used by D2000 and TS... look for a downloadable program called Aud2wav on fed2k, and see if any combination of decoding the .cmps through a2w and from mp3 to wav with CoolEdit or something.Nope, I don't seem to be able to get it working... What's CoolEdit? Quote Link to comment Share on other sites More sharing options...
Navaros Posted July 20, 2002 Share Posted July 20, 2002 I have a similar question. I asked on the old boards but no one really gave a credible reply. I want my Guild to only ever say: "The Guild is ALWAYS ready!" - that's the coolest line in any RTS ever made. (I also really liked: "Turn 'em and burn 'em!" )Would it be possible to edit the voices to always say only the lines I want them to??? Some of the Ordos voice acting is utterly horrendous, I'd also like to have those replaced with better lines.And if it was changed like that, could I still play in QM with the modifications running? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 20, 2002 Share Posted July 20, 2002 i dunno about changing the sound, but through QM, iit's totally possible. Because the sounds are internal and are form your files, it wont effect ur opponent because he doesn't use your sounds Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 21, 2002 Share Posted July 21, 2002 CoolEdit was a music editor that Katzy was using. Nav, we can't do it yet, because we haven't figured out the format. But we might be able to add mp3 files to the bag file which are of the same format as the sfx (not voice) files, and refer to them in the housesfx tex ini files. Try it. Quote Link to comment Share on other sites More sharing options...
Dante Posted July 21, 2002 Author Share Posted July 21, 2002 ? ? ? ?I didn't understand that I'm afraid, maybe I'm just thick. In any case, I've managed to extract some of the files and save them as MP3, MP2, MP1, mpg, and wav files. None of them work. Curses. >:( Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted July 21, 2002 Share Posted July 21, 2002 I have a similar question. I asked on the old boards but no one really gave a credible reply. I want my Guild to only ever say: "The Guild is ALWAYS ready!" - that's the coolest line in any RTS ever made. (I also really liked: "Turn 'em and burn 'em!" )Would it be possible to edit the voices to always say only the lines I want them to??? Some of the Ordos voice acting is utterly horrendous, I'd also like to have those replaced with better lines.And if it was changed like that, could I still play in QM with the modifications running? Yes Navaros it is quite easy to change the voices...........i have done so.... i made my chem trooper talk like the Devastator and say: "They're coming with ME !!!"And i have made my laser tanks talk like the inkvine catapult and say: "They'll BEG to DIE!!!"Also you can make them say all of their original lines plus the new one you gave them....or you can make them just say one of the original lines ... or just the new line... what ever your heart desires........ Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted July 21, 2002 Share Posted July 21, 2002 here is how you do it NAv....................this is the ini file that contains all of atreides's voices.......(keep scrolling);********************************** ; -------- UNIT VOICES ------------ ;**********************************[LocalDefaults]Type = DialogControl = Random [ATKindjalAttack]Sounds = $00-UA01 ;"Engaging enemy."Sounds = $00-UA04 ;"Victory!"Sounds = $00-UA07 ;"We're on them!"[ATKindjalSelection]Sounds = $00-US02 ;"Awaiting orders."Sounds = $00-US04 ;"Kindjal ready"Sounds = $00-US06 ;"Ready for a fight"Sounds = $00-US08 ;"Ready for action"[ATKindjalMove]Sounds = $00-UM01 ;"Yes"Sounds = $00-UM04 ;"You've got it!"Sounds = $00-UM05 ;"On the move!"Sounds = $00-UM06 ;"Look sharp!"[ATAPCAttack]Sounds = $03-UA01 ;"Acknowledged."Sounds = $03-UA05 ;"Order confirmed."Sounds = $03-UA06 ;"Acknowledged."Sounds = $03-UA07 ;"Silent and deadly!"[ATAPCSelection]Sounds = $03-US02 ;"Ready to go!"Sounds = $03-US03 ;"Climb aboard"Sounds = $03-US04 ;"APC"Sounds = $03-US05 ;"We're powered up."[ATAPCMove]Sounds = $03-UM00 ;"On our way!"Sounds = $03-UM02 ;"Rolling!"Sounds = $03-UM03 ;"Transport in motion"Sounds = $03-UM06 ;"Moving to new location."[ATSniperAttack]Sounds = $06-UA05 ;"I need a clear shot."Sounds = $06-UA06 ;"He's mine"Sounds = $06-UA07 ;"I've got him in my sights."[ATSniperSelection]Sounds = $06-US04 ;"Sniper waiting"Sounds = $06-US06 ;"Just give me a taget"Sounds = $06-US07 ;"Readu and willing."Sounds = $06-US08 ;"Eyes like a hawk"[ATSniperMove]Sounds = $06-UM01 ;"Check."Sounds = $06-UM02 ;"Moving out."Sounds = $06-UM05 ;"I'm on the move."Sounds = $06-UM06 ;"Roger"[ATADVCarryallAttack]Control = random attack decay Sounds = Static01i_vol1Sounds = Static02i_vol1Sounds = $07-UA02 ;"Prepare for pickup"Sounds = $07-UA07 ;"Grapplers in position."Sounds = Static01i_vol1Sounds = Static02i_vol1Attack = 2Decay = 2[ATADVCarryallSelection]Control = random attack decay Sounds = Static01i_vol1Sounds = Static02i_vol1Sounds = $07-US01 ;"Transport."Sounds = $07-US04 ;"Carryall reporting"Sounds = $07-US06 ;"On your command"Sounds = $07-US07 ;"Transport standing by."Sounds = Static01i_vol1Sounds = Static02i_vol1Attack = 2Decay = 2[ATADVCarryallMove]Control = random attack decay Sounds = Static01i_vol1Sounds = Static02i_vol1Sounds = $07-UM01 ;"Roger."Sounds = $07-UM03 ;"We can do that."Sounds = $07-UM04 ;"On the move."Sounds = $07-UM06 ;"Coming about."Sounds = Static01i_vol1Sounds = Static02i_vol1Attack = 2Decay = 2[ATSonicTankAttack]Sounds = $10-UA01 ;"Cover your ears."Sounds = $10-UA02 ;"For the Duke!"Sounds = $10-UA04 ;"Harmonics set."Sounds = $10-UA05 ;"Full power!"[ATSonicTankSelection]Sounds = $10-US02 ;"Sonics Online"Sounds = $10-US04 ;"Wave shifters ready"Sounds = $10-US05 ;"Sonic tank"Sounds = $10-US07 ;"We're ready for action."[ATSonicTankMove]Sounds = $10-UM02 ;"Yes Commander."Sounds = $10-UM06 ;"Rolling thunder."Sounds = $10-UM07 ;"Good to go"[ATInfantryAttack]Sounds = $16-UA01 ;"Attacking target."Sounds = $16-UA03 ;"For the Duke!"Sounds = $16-UA04 ;"Charge!"Sounds = $16-UA05 ;"Attack!"[ATInfantrySelection]Sounds = $16-US00 ;"Infantry here."Sounds = $16-US04 ;"Are we going in?"Sounds = $16-US06 ;"In position"Sounds = $16-US07 ;"On your order."[ATInfantryMove]Sounds = $16-UM02 ;"Yes Sir!"Sounds = $16-UM04 ;"To the battle!"Sounds = $16-UM06 ;""Right away"[ATRepairUnitAttack]Sounds = $24-UA00 ;"Repairing."Sounds = $24-UA02 ;"What seems to be the problem?"Sounds = $24-UA04 ;"We're on the job."Sounds = $24-UA06 ;"We're here to help."[ATRepairUnitSelection]Sounds = $24-US00 ;"Who needs help?"Sounds = $24-US01 ;""If it moves"Sounds = $24-US02 ;"Repair here."Sounds = $24-US03 ;"Mobile repair"[ATRepairUnitMove]Sounds = $24-UM00 ;"Let's go."Sounds = $24-UM01 ;"At once"Sounds = $24-UM03 ;"Heading out!"Sounds = $24-UM05 ;"We're on the move."[ATMongooseAttack]Sounds = $28-UA00 ;"Locked on target."Sounds = $28-UA04 ;"Target locked."Sounds = $28-UA05 ;"They'll not escape"Sounds = $28-UA07 ;"Time for battle!"[ATMongooseSelection]Sounds = $28-US03 ;"Mongoose "Sounds = $28-US04 ;"Mongoose"Sounds = $28-US07 ;"Standing by."[ATMongooseMove]Sounds = $28-UM01 ;"Let's go."Sounds = $28-UM02 ;"At once"Sounds = $28-UM07 ;"On my way!"[ATEngineerAttack]Sounds = $35-UA00 ;"I see it."Sounds = $35-UA02 ;"I'm going in."Sounds = $35-UA03 ;"It shall be ours."[ATEngineerSelection]Sounds = $35-US00 ;"Engineering."Sounds = $35-US01 ;"Engineer reporting"Sounds = $35-US05 ;"At your service"Sounds = $35-US06 ;"My tools are at your disposal."[ATEngineerMove]Sounds = $35-UM01 ;"Yes Sir!"Sounds = $35-UM03 ;"Cover me"Sounds = $35-UM04 ;"On my way."Sounds = $35-UM05 ;"I'll check into it."[ATMinotaurusAttack]Sounds = $39-UA00 ;"They wont know what hit them."Sounds = $39-UA03 ;"No holding back."Sounds = $39-UA04 ;"I smell fear!"Sounds = $39-UA05 ;"Open fire!"[ATMinotaurusSelection]Sounds = $39-US02 ;"Awaiting orders."Sounds = $39-US03 ;"Canons loaded"Sounds = $39-US06 ;"Awaiting your signal."Sounds = $39-US07 ;"Canons at the ready."[ATMinotaurusMove]Sounds = $39-UM00 ;"Responding."Sounds = $39-UM01 ;"Yes Sir!"Sounds = $39-UM04 ;"Orders confirmed!"Sounds = $39-UM06 ;"Moving to new position."[ATScoutSelection]Sounds = $40-US00 ;"On watch."Sounds = $40-US01 ;"Yes Sir?"Sounds = $40-US02 ;"In position."Sounds = $40-US04 ;"They won't notice me"[ATScoutMove]Sounds = $40-UM00 ;"On the double."Sounds = $40-UM01 ;"Yes"Sounds = $40-UM03 ;"Scouting ahead."Sounds = $40-UM07 ;"On alert"Sounds = $40-UM08 ;"Eyes wide"[ATOrniAttack]Control = random attack decay Sounds = Static01i_vol1Sounds = Static02i_vol1Sounds = $41-UA00 ;"Target spotted - twelve o'clock low."Sounds = $41-UA01 ;"I've got the boogey."Sounds = $41-UA02 ;"Attacking."Sounds = $41-UA03 ;"Target locked!"Sounds = $41-UA06 ;"Hostiles engaged."Sounds = Static01i_vol1Sounds = Static02i_vol1Attack = 2Decay = 2[ATOrniSelection]Control = random attack decay Sounds = Static01i_vol1Sounds = Static02i_vol1Sounds = $41-US02 ;"Eagle force ready!"Sounds = $41-US05 ;"Holding position"Sounds = $41-US08 ;"Airborne ready!"Sounds = Static01i_vol1Sounds = Static02i_vol1Attack = 2Decay = 2[ATOrniMove]Control = random attack decay Sounds = Static01i_vol1Sounds = Static02i_vol1Sounds = $41-UM00 ;"Roger. Watch our six."Sounds = $41-UM01 ;"Roger that."Sounds = $41-UM03 ;"On attack vector"Sounds = $41-UM05 ;"Course plotted."Sounds = Static01i_vol1Sounds = Static02i_vol1Attack = 2Decay = 2[ATTrikeAttack]Sounds = $45-UA02 ;"Engaging enemy commander!"Sounds = $45-UA04 ;"For House Atreides!"Sounds = $45-UA06 ;"Take 'em out!"[ATTrikeSelection]Sounds = $45-US01 ;"Ready and willing.";Sounds = $45-US02 ;"Trike here"Sounds = $45-US03 ;"Need somethin?"Sounds = $45-US04 ;"How 'bout a little recon?"[ATTrikeMove]Sounds = $45-UM00 ;"Right away Sir."Sounds = $45-UM04 ;"Sounds good!"Sounds = $45-UM06 ;"On the way."NOW OPEN up the hark ini file with the Hark voices............keep scrolling for example;********************************** ; -------- UNIT VOICES ------------ ;**********************************[LocalDefaults]Type = DialogControl = Random [HKScoutSelection]Sounds = $01-US01 ;"Yes!"Sounds = $01-US02 ;"Reporting!"Sounds = $01-US03 ;"What?! (as if you are bothering him)"Sounds = $01-US06 ;"Just lurking about."[HKScoutMove]Sounds = $01-UM00 ;"At once."Sounds = $01-UM01 ;"Understood."Sounds = $01-UM04 ;"Let's get a closer look."Sounds = $01-UM07 ;"As you wish."[HKFlameAttack]Sounds = $04-UA01 ;"Burners on."Sounds = $04-UA02 ;"Ashes to ashes 1 Quote Link to comment Share on other sites More sharing options...
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