tibbsvsjapan Posted October 23, 2022 Share Posted October 23, 2022 I've been enjoying RT2 a lot. I've been messing around in the editor because I wanted to make scenarios based on specific time periods (post-Civil War, Gilded Age, Etc) that I can basically play indefinitely without having to worry about engines being retired and everything. For this specific instance I wanted to make a scenario that takes place in 1866 only. I check off slow date in the map settings but all this really does is change the clock and the rate of financial reports. I was trying to figure out if there was a way I could do this with events but so far I haven't had any luck. Anybody here know how to do what I'm trying to? Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted October 24, 2022 Share Posted October 24, 2022 I don't know what you're trying to do. You can't play in an unchanging present. The best you can do is to clamp down on the start year. After that, history happens. You'd probably need to edit the game EXE to alter engine retirement years. Quote Link to comment Share on other sites More sharing options...
tibbsvsjapan Posted October 25, 2022 Author Share Posted October 25, 2022 (edited) I'm just trying to get the year to stay the same or at least not go past a certain point of time while I continue to play. Sort of simulate what the actual slow date setting implies with it being a day to day thing. I like to appreciate single eras of railroads but the game moves so fast and the different eras go by so quickly. Was afraid there wasn't a way after scouring the internet for an answer. Thanks for replying. (edit) actually I am sorta interested in editing the exe in regards to retirement years. I'll look on my own but if you have any input on that I'd appreciate it. Edited October 25, 2022 by tibbsvsjapan Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted October 25, 2022 Share Posted October 25, 2022 Try pausing the game while building track and managing trains. Quote Link to comment Share on other sites More sharing options...
tibbsvsjapan Posted October 26, 2022 Author Share Posted October 26, 2022 Do you have any input on the edited exe? This is for the steam version btw. Quote Link to comment Share on other sites More sharing options...
Silverback Posted October 26, 2022 Share Posted October 26, 2022 Try enabling engines via an event - this MAY stop them being retired at their normal retirement date, however this won't affect car weight changes or any other events like passenger generation falling at fixed dates in the game engine. The editor text files supplied with the game show how to enable engines. I don't think theres an event to set the game year though. Quote Link to comment Share on other sites More sharing options...
tibbsvsjapan Posted October 27, 2022 Author Share Posted October 27, 2022 I was hoping I'd be able to treat the GameYear as a GameVariable or something along those lines and subtract from it. As for the events with locomotives, unless I'm doing something wrong I can't make the game ignore the retirement year. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.