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Dark Wesker

[Unfinished] Ultimate House Ordos

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This campaign is not finished and will be a lot of missions. For now I do not have much time to work with this campaign. Therefore it will be in parts. Part 1 have a 10 missions and your tech level is still very low (2-3). For now you can only download with music. There is not much new music yet but will be more. You can listen to music with "Audio Converter" -  https://d2kplus.com/audio-converter/

Ultimate House Ordos will be:

- a lot of missions;
- reinforcements;
- in the beginning maps are very small;
- in the beggining the House Ordos is very weak;
- difficult very hard and insane (but in the beggining normal/hard);
- old (from Ordos Remake) and new music.
- Tech level is not for free;
- you will have all the Harkonnen and Atreides the things;
- you will have allies but it will cost;
- maybe something more.

* Can be mistakes.





Do not need to do the defend area if is small map. And that makes a complicated game.


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Looks interesting!

I still need to catch up on a ton of stuff, but I shall add this to my to-play list. :P

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Wow, I did a quick look of the maps and they seems really small; I wonder how the AI will behave.

When I finish the campaign I am playing right now I'll play yours.

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3 hours ago, Cm_blast said:

I wonder how the AI will behave.

They will react to you if you are near and it won't be easy. But this way you can weaken them.

Edited by Dark Wesker

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yeah its problem, they scout with troops, my troops attack them  and all his army going to my base and just do nothing if they kill everything xd

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You must keep distance. The maps are very small and easy for your enemies to attack you. But this is a minus of small maps. Maps with missions are increasing. That means the maps will not be all the time small.

Edited by Dark Wesker

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I am playing this right now. Wow, so far this is the shorter campaign I ever play. I already beat 7 missions in a very short time.

Mission 1:
It's in your line of work. The type of map I was expecting (player recieving units constatly, the enemy attacking constatly). Nothing wrong with this.

Mission 2:

Mission 3:
Simple map. Some harass at the beggining but nothing too heavy.
Just want to point that you can build any type of building to update the tech (I'll said silo because it's cheap), but also selling a building do the trick.

Mission 4:
Good enough mission. I underestimate the enemy, and went through the middle of the map. A bit of bottleneck and figthing the two enemies cost me lots of losses, but Didn't needed to reload the map; I just group and attack the Harkonnen first as far as possible from his allies and that's it, easy to win.

Mission 5:
Ok, here it's s a big problem with the map being so small. The problem it's: I placed a refinery in the right-down place, and the enemy send all his defensive units against me. After that first wave died, except for the other attacks by reinforcements destroying the enemy base was not even a problem.

They just keep sending units 1 by 1, attacking my refinery (because that building was too near to them), dieing in the process, repeat. With no defensive units besides the pre-placed units (which you can take by rock-paper-scissor tactic) I defeat the main factories with only 15 units.

Mission 6:
Which it's a shame =(. I'l probably play this map once again and wait until the time runs out.

Mission 7:
Again, huge problem with the map size and the way the Harkonnen base it's deployed. I was looking into my own rock area (I didn't even went far from that), but that was enough to get the attention of a Harkonnen light infantry. My raiders kill him and that bring the rest of his units. From that point Harkonnen were sending his units one by one until depleting all his money.

With no other external enemy attacks or defenses only took me a couple of raiders and 6 trooper/infantry to do the most damage. Only the Atreides attack me once.

Ps: I am playing all the maps blindy, so I am not even trying to exploit AI weakness or something. They just happen naturally. The size of those small maps and the way you placed some enemy bases it's making the AI to do weird stuff even withouth forcing it.

Edited by Cm_blast

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