shai Posted March 19, 2017 Share Posted March 19, 2017 When just a normal custom map is launched through the CnCNet launcher, it uses the tileset as specified in the corresponding .mis file, correct? Is everything else in the .mis file ignored? Quote Link to comment Share on other sites More sharing options...
Feda Posted March 20, 2017 Share Posted March 20, 2017 I don't remember very well but I believe the .ini file has some options too. For example there is a line specifying whether the normal destroy everything objectives are to be used or the mission-specific ones defined in the corresponding .mis file for that map. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 20, 2017 Share Posted March 20, 2017 (edited) It will use the whole .mis file, not only the tileset (AI vars, events etc) In skirmish / multiplayer it will check if the .mis file got events in it, if thats the case it will use the events, otherwise it will use the default behavior (game will end when all units of a player or team died) you can use _spawn.mis as template for "normal" maps Edited March 20, 2017 by FunkyFr3sh Quote Link to comment Share on other sites More sharing options...
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