Vancer2 Posted February 23, 2014 Share Posted February 23, 2014 I want to increase the amount of default sound files that the game plays when you select a group, order them to attack or just move. For example if you select a group of Atreides units and order them to move, they will always say "For the Duke". their is no other voices just that exact same voice played. I just cant play it, for me this is gamebreaker. Now I was browsing around in GeneralSFX.txt and messed around with the attack, move and select sounds for the fremen, sarduakar and guild, For post length Ill just post the Sardaukar. [imgroupAttack] ;Sounds = $13-UA00 ;"To battle!" Sounds = $13-UA01 ;"Attack!" Sounds = $13-UA03 ;"Time to die!" Sounds = $13-UA06 ;"Death Before Dishonor!" Sounds = $SarAttack1 Sounds = $SarAttack2 [imgroupMove] Sounds = $13-UM01 ;"No surrender!" Sounds = $13-UM02 ;"As you wish!" Sounds = $13-UM03 ;"Take no prisoners." Sounds = $SarMove1 Sounds = $SarMove2 [imgroupSelection] Sounds = $13-US08 ;"We are prepared!" Sounds = $13-US00 ;"Imperial troops reporting." Sounds = $13-US02 ;"Ready for battle." Sounds = $SarSelect1 Sounds = $SarSelect2. Now when I went ingame with the Sardaukar, they still said the same thing when I moved them, "No surrender" so obviously I did something wrong. But I tinkered with the others and they all said the same things after I edited the other fields. Anyone got anything to contribute? Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted February 26, 2014 Share Posted February 26, 2014 I never really modded Emperor, but are you sure that the game does support more response sounds than there already are? Quote Link to comment Share on other sites More sharing options...
Vancer2 Posted February 28, 2014 Author Share Posted February 28, 2014 Its possible I remember Seeing a topic about something similar along time ago. So it is possible I just dont know which area to edit. or what sound files to put in place. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 28, 2014 Share Posted February 28, 2014 I never really modded Emperor, but are you sure that the game does support more response sounds than there already are?I thought it looked like emperor based on the formatting of the post, but it was hard to say. Quote Link to comment Share on other sites More sharing options...
Vancer2 Posted March 5, 2014 Author Share Posted March 5, 2014 I remember a Topic about someone complaining "FOR THE DUKE, FOR THE DUKE, LETS GO, LETS GO" . But I cannot find this topic anywhere!! not even in the archives. I recall somone telling him where to edit but its just hazy, This was 6 years ago I saw that topic sooo. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2014 Share Posted March 7, 2014 Can you actually search in the archives? I find that archiving function to be really annoying, personally. It seems to remove the topics frm the normal search function, and it's closing a lot of the Dune II editing topics on which I can definitely still see future development. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted March 7, 2014 Share Posted March 7, 2014 I find that archiving function to be really annoying, personally. It seems to remove the topics frm the normal search function, and it's closing a lot of the Dune II editing topics on which I can definitely still see future development.I can only tell you what Gobalopper said about this: I want to keep the feature around as it should help speed things up. Basically it moves posts that haven't been active in for over a year into a totally different table from the regular posts. This means fewer posts to sort through when doing the usual queries but still shows you the same content.Perhaps if moderators were allowed to "unarchive" topics that would help a bit. Quote Link to comment Share on other sites More sharing options...
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